Results 1 to 18 of 18

Thread: Ideas for MTW2

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Cool Ideas for MTW2

    Hey friendz.... I think it's a good idea for everyone to express their ideas if they want a MTW2...

    Those who want MTW2, post your ideas!!!

    Cheers!!!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  2. #2

    Default Re: Ideas for MTW2

    Well, I HIGHLY doubt they will make a MTW2 in the near future, but nonetheless, I would probably just want it to be EXACTLY like MTW, perhaps with a few changes and new graphics.

  3. #3
    Ambiguous Member Byzantine Prince's Avatar
    Join Date
    Oct 2003
    Location
    Canada
    Posts
    4,334

    Default Re: Ideas for MTW2

    I would like it to be 2D but higher quality. NO 3D!!! It looks fake!

  4. #4

    Default Re: Ideas for MTW2

    I think the combat should be more realistic and there should be a wider range of orders. I know programming is tedious and problematic, but....

    I heard somewhere in this forum recently that there is a patch which removes the charge bonus when you charge into an enemy unit by double clicking behind it from the perspective of your selected unit. Why??? This doesn't have any basis in reality, in reality they wouldn't point their lances in the air if they were running towards the enemy ater marching for weeks and coming face to face with a hated enemy in a battle they expect to die in and have trained all their lives for. It doesn't make sense. I don't care about some glitch which allows a unit to ride down a few ranks of peasants, or whatever. Javelin men also take several seconds to throw their javelins after being orderred to, when in reality they'd be throwing them the moment they saw an enemy within range. Also archers in forests wouldn't stay information, they'd take cover. In sieges the occupants would eat their horses if they had to stay in siege for years and also would man the walls and go inside buildings if the enemy breached the gates. I also noticed in the rome total war forum that they were complaining about a few unrealistic things aswell. No more unrealisticness. It doesn't have to be perfect, just a proper improvement on medieval total war 1.

    New orders could be to get rear ranks to spread out across an enemy line, thus flanking small and seperated units. Also for units to merge into a wall and for most of the units to have some sort of javelin or other projectiles which they fire off randomly instead of in mas volleys, just like they would have done in real life.

  5. #5
    Member Member Jihad2Death's Avatar
    Join Date
    Jul 2004
    Location
    United States
    Posts
    49

    Default Re: Ideas for MTW2

    1. A much better alliance system, and a general upgrade when dealing with other factions. If I marry my princess off to another nation they shouldn`t be attacking me the next turn. Each faction should have at least one strong ally that sticks with them throughout the game. You should also be able to ask an ally to go to war with you against another faction, it was very rare that nations went to war alone and the game should reflect that. There should also be a way to end an alliance without going to war with anyone.

    2. More castle battles would be great. Unless I attack a castle, castle battles almost never happen. What is the point of building a castle with great defenses if I never get to use them?

    3. I`ve heard it got taken care of in RTW, but the use of ships should be improved. I like the idea of actually putting armies into the ships and having them take time to reach the place they are invading.

    4. End the sneak attacks- why is it that why I invade a faction, the faction is able to move in support troops from other areas before the next turn while I am not? The game should allow the user to move in troop from other areas just like the AI does.

    5. A mob, or surround the enemy button would be great. I hate having to grab individual units and try to surround the army I`m fighting. Its hard enough trying to fight a battle from the front, must less trying to circle the enemy at the same time.

    Just my $0.2

  6. #6
    Filthy Rich Member Odin's Avatar
    Join Date
    Mar 2004
    Location
    Just West of Boston
    Posts
    1,973

    Default Re: Ideas for MTW2

    Quote Originally Posted by Jihad2Death
    1. A much better alliance system, and a general upgrade when dealing with other factions. If I marry my princess off to another nation they shouldn`t be attacking me the next turn. Each faction should have at least one strong ally that sticks with them throughout the game. You should also be able to ask an ally to go to war with you against another faction, it was very rare that nations went to war alone and the game should reflect that. There should also be a way to end an alliance without going to war with anyone.

    2. More castle battles would be great. Unless I attack a castle, castle battles almost never happen. What is the point of building a castle with great defenses if I never get to use them?

    3. I`ve heard it got taken care of in RTW, but the use of ships should be improved. I like the idea of actually putting armies into the ships and having them take time to reach the place they are invading.

    4. End the sneak attacks- why is it that why I invade a faction, the faction is able to move in support troops from other areas before the next turn while I am not? The game should allow the user to move in troop from other areas just like the AI does.

    5. A mob, or surround the enemy button would be great. I hate having to grab individual units and try to surround the army I`m fighting. Its hard enough trying to fight a battle from the front, must less trying to circle the enemy at the same time.

    Just my $0.2
    This guys suggestions have my vote.

    I would add a MP campaign mode would be sweet.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  7. #7
    Stadtholder Member Ash's Avatar
    Join Date
    Nov 2004
    Location
    Holland
    Posts
    126

    Lightbulb Re: Ideas for MTW2

    Quote Originally Posted by Jihad2Death
    1. A much better alliance system, and a general upgrade when dealing with other factions. If I marry my princess off to another nation they shouldn`t be attacking me the next turn. Each faction should have at least one strong ally that sticks with them throughout the game. You should also be able to ask an ally to go to war with you against another faction, it was very rare that nations went to war alone and the game should reflect that. There should also be a way to end an alliance without going to war with anyone.

    2. More castle battles would be great. Unless I attack a castle, castle battles almost never happen. What is the point of building a castle with great defenses if I never get to use them?

    3. I`ve heard it got taken care of in RTW, but the use of ships should be improved. I like the idea of actually putting armies into the ships and having them take time to reach the place they are invading.

    4. End the sneak attacks- why is it that why I invade a faction, the faction is able to move in support troops from other areas before the next turn while I am not? The game should allow the user to move in troop from other areas just like the AI does.

    5. A mob, or surround the enemy button would be great. I hate having to grab individual units and try to surround the army I`m fighting. Its hard enough trying to fight a battle from the front, must less trying to circle the enemy at the same time.

    Just my $0.2
    Seconded.

  8. #8
    Member Member Satyr's Avatar
    Join Date
    Oct 2002
    Location
    Ca
    Posts
    587

    Default Re: Ideas for MTW2

    I agree with suggestions 1, 2 and 3. But I think that letting the AI react to you provides a little more challenge and a little more spice to the game and I would NOT want that changed. By the same token, I like that I have to control my armies in battle. If I want to flank I had better set my units up correctly. I want battles tougher not dumbed down. Which leads me to my suggestion.

    Have a difficulty level that actually is difficult and do it by having an AI that is tough. This is obviously the place that games need to improve the most. We are starting to see FPS games with pretty smart enemies, it is also time to see the same thing happen in the strategy sector. Rome's graphics are plenty good enough for now, so the next game should just concentrate on a great AI.

  9. #9
    Bringing down the vulgaroisie Member King Henry V's Avatar
    Join Date
    Jan 2005
    Location
    The Don of Lon.
    Posts
    2,845

    Default Re: Ideas for MTW2

    I'd like the battle system to be like that in RTW, with charges from the rear having a really devastating effect. Speeches would be cool too. And I think towns should exist as well as castles, so that when someone invades and you decide to retreat to the stronghold, your facilities aren't always destroyed. After a few turns then your soldiers retreat to the castle when they can hold the town no longer.
    www.thechap.net
    "We were not born into this world to be happy, but to do our duty." Bismarck
    "You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
    "Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
    "Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis

  10. #10
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Ideas for MTW2

    The same King Henry....

    I would definitely like to have fortress-cities... And also, to some historically known cities, to have more than a layer of walls(best example, Constantinople, the capital of my fav Medieval empire )

    Also, improve trade by adding to building roads....(not that I'm complaining very much about trading... In Constantinople I have 7000 florins per turn, 5000 from trading ) Add new trade goods also....

    Add new units like Kilibanophori(spelled correctly?) and Condottieri Cavalry....

    Add new buildings: Roads, Academies, new palaces....(also, a forum)

    Improve Diplomacy and AI(must improve this!!!) Remove the bloat effect because this is a very annoying bug!!!!

    Cheers!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  11. #11
    Member Member ShadowMagnet's Avatar
    Join Date
    Apr 2005
    Location
    Home Counties Great Britain
    Posts
    58

    Default Re: Ideas for MTW2

    I find it truly involving browsing through this forum. Especially that I haven't even looked at the bloody game for something like two or three weeks.

    With all due respect to all involved, however, I just see no point in posting above comments other than just relieving frustration.

    As far as I can remember at least once on this forum I've posted my opinion on how I would like MTW2 to look like and perform and what features I would love it to have etc. Amount of ideas I've read from all gamers that post on this forum is seriously big too. Let's not repeat ourselves any more, please. That's what makes this forum mundane at times.

    This is the umpteenth thread about MTW2. Please, please, no more. Please.

    Full respect to everyone tho.
    "Only fools learn from their own mistakes. The wise prefer to learn from the mistakes of others" Otto von Bismarck

  12. #12
    Member Member TheWingedVictory's Avatar
    Join Date
    Apr 2005
    Location
    Pacific Northwest
    Posts
    85

    Default Re: Ideas for MTW2

    in-game feature where everyone can customize their own special medieval units. Though it is not relevent to the time period, it can be a seperate campaigne between "historical campaign" and "custom campaign"
    "Do not weep, do not announce my death. Beat the drum, blow the trumpet, wave the flag for advance. We are still fighting. Finish the enemy to the last one." - Admiral Yi Sun-shin

  13. #13

    Default Re: Ideas for MTW2

    one desprately needed feature, that was in mtw, and is not in RTW, that would be needed in MTW", is the dismount feature.

  14. #14
    Uber Soldat. Member Budwise's Avatar
    Join Date
    Apr 2005
    Location
    Salem, OR
    Posts
    822

    Default Re: Ideas for MTW2

    What I would like to change. Like the game Counter Strike, you can have realism as well as little changes that would make the game better. Or at least give an option.

    Sure, I would love a totally realistic game but why the Danes/Poles can't buide crusades is beyond me. I mean, sure, in real life then weren't built but who says that I as a general - dictator - king - demigod - wouldn't build one.

    Second, The Heir has returned crap has to be dropped completely or at leasted nuttered to be at least resonable. If I was taking over an area, my troops "IN REALITY" would hear about a mass rebellion and kill it at the source before it strikes. I guess because of religious matters, a Pope would always come back but how many Russian Princes would you have to eliminate before you would go on a nation wide hunt and take them ALL OUT.

    Options on starting money/buildings via a menu option or map clicking, not modding.

    MULTIPLAYER CAMPAIGN MODE. EVEN IF THEY ARE LAZY IN PROGRAMMING AND YOU CAN ONLY PLAY ON ONE COMPUTER AND YOU HAVE TO AUTO CALCULATE BATTLES BETWEEN TWO HUMAN PLAYERS INSTEAD OF ACTUALLY COMMANDING YOUR UNITS. MULTIPLAYER CAMPAIGN MODE IS A MUST!!!!!

    Oh, I agree what that dude says about the CPU AI and all else that he says.



    GOD HAS SPOKEN.
    Last edited by Budwise; 06-04-2005 at 12:16.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  15. #15
    Uber Soldat. Member Budwise's Avatar
    Join Date
    Apr 2005
    Location
    Salem, OR
    Posts
    822

    Default Re: Ideas for MTW2

    Also, the cheap little tricks toward the endgame is just completely gay and lacking any future faith toward Activision.

    The mass rebellions HAVE TO GO. LET ME DO THIS IN ALL CAPS SO THAT ACTIVISION PROGRAMMERS WITH CATERAX IN THEIR EYES CAN READ THIS. MASS REBELLIONS ARE VERY F-ING STUPID!!!!!!!!!!!!!!!!! DON"T DO THEM!!!!

    EVER!!!!

    And actual ending after the game would be sweet too. No more old man talking (Cool sounding voice though) while looking at the picture. You had an awesome beginning movie, you have the technology.

    Some other ideas

    Ship battles = awesome.

    DDay type of invasions toward Castle Fortifiations on beaches, freaking sweet

    More than 12 unit brigades or multiple cannons per unit so cannons are more of a use than before. No way does a cannon equal a group of anything, even peasants but with more cannons per unit count would be a true use of artillery like Napoleon's wet dream come true.

    I HAVE A FIREWALL WITHOUT MY CONSENT BECAUSE I HAVE DSL THROUGH QWEST AND I WOULD LIKE TO BE ABLE TO HOST A GAME. FIX THIS NOW!!!!

    Well, I probably got more ideas but I need to go back to getting out noobed on CS



    AND, it all has to run on my Intel 286 in CGA mode.
    Last edited by Budwise; 06-04-2005 at 12:17.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  16. #16
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Ideas for MTW2

    " AND, it all has to run on my Intel 286 in CGI mode."

    *Laughing out loud* Pentium 286!!! Where'd you get it???The junkyard????
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  17. #17
    Uber Soldat. Member Budwise's Avatar
    Join Date
    Apr 2005
    Location
    Salem, OR
    Posts
    822

    Default Re: Ideas for MTW2

    No, Foodbox or Dumpster Diving. I dunno where my methmom got it.

    Damn Methheads.

    Thank god I am 26 and not living at home
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  18. #18
    Uber Soldat. Member Budwise's Avatar
    Join Date
    Apr 2005
    Location
    Salem, OR
    Posts
    822

    Default Re: Ideas for MTW2

    Also, what I really really would like is

    A Draft

    We have had military drafts for as long as their has been armies. Are you trying to tell me that if you are invading my British Isles and I have nothing left to defend, that I couldn't mass recruit an army to strike back. (Even if there just peasants or weaker types of the units we all love and limits to what you can draft and how much. Even if you Florins per Provence drops because of lack of farmers and traders. THIS WOULD BE FREAKING SWEET!!!!!
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO