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Thread: for making units unrecuitable but replenishable

  1. #1

    Default for making units unrecuitable but replenishable

    I have seen this question pop up a few times and so i'm gonna post this in case anyone still hasn't found a good answer.

    I've found the best answer is to make the unit's build time something ridiculous like 800 turns. THat' way it's still retainable.

    Surf

  2. #2

    Default Re: for making units unrecuitable but replenishable

    Nice thinking there man, but I guess you are spamming this forum right ;)
    Lord of Lucius
    No Matter what Pathes You Take All Lead To Death!

  3. #3

    Default Re: for making units unrecuitable but replenishable

    Thanks for this, surfasb. This solution has been mentioned a couple of times in the past, but a reminder never hurts anyone.
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  4. #4
    Headless Senior Member Pannonian's Avatar
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    Default Re: for making units unrecuitable but replenishable

    Quote Originally Posted by surfasb
    I have seen this question pop up a few times and so i'm gonna post this in case anyone still hasn't found a good answer.

    I've found the best answer is to make the unit's build time something ridiculous like 800 turns. THat' way it's still retainable.

    Surf
    I think it's possible to replenish but not build by adding the unit to buildings.txt but not units.txt. I'm not sure though if it's possible to have multiple instances of a unit in buildings.txt without it ctding.

  5. #5

    Default Re: for making units unrecuitable but replenishable

    This could be interesting for mercs with the hidden resources!
    Um dia destes mudo a minha assinatura!

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