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  1. #1

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by edyzmedieval
    Zarax,

    Your enthusiasm is a joy to see. I'm currently downloading the mod. Looks promising. I promise I will submit some feedback when I install the mod and play it.

    Cheers!
    Wow, this must be a lucky day!

    Please let me know if you need any assistance
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  2. #2

    Default Re: ZX Mod Beta 2 Released

    It's the correct one with the Pope having Knights Hospitaler as his Royal Unit.

  3. #3

    Default Re: ZX Mod Beta 2 Released

    Err... I'm just as confused as you...
    Try downloading it again from my sig...
    If that does not fix it please send me your units prod file... And if all else fails i'll make a manual install archive that should be able to replace everything.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
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    Default Re: ZX Mod Beta 2 Released

    Zarax, here's some early feedback.

    The mod is really at it's name(mini). Although it's a small one, I kinda like it. You changed much. The Pope is now a Hospitaller, which quite reflects the reality. You gave for example, to the Swiss, Tyrolia, which again is historic.
    Until now, it's good. For the future, maybe you'll develop it to become a Large Mod like XL and SuperMod(BKB).

    Cheers!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  5. #5

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by edyzmedieval
    Zarax, here's some early feedback.

    The mod is really at it's name(mini). Although it's a small one, I kinda like it. You changed much. The Pope is now a Hospitaller, which quite reflects the reality. You gave for example, to the Swiss, Tyrolia, which again is historic.
    Until now, it's good. For the future, maybe you'll develop it to become a Large Mod like XL and SuperMod(BKB).

    Cheers!
    Glad you're liking it

    The scope of my small MOD was to provide a more interesting experience (with a number of compromises between gameplay and realism) by having the player use slightly more specialized factions so that you cannot build a nearly perfect army with ease but rather adapt against your enemies a bit like in Age of Empires 2 (cheers to all AOE players ) without having to rebuild the whole game like the big mods out there.

    This also leads to other advantages, because the AI likes simpler rosters and so it can develop easier (seeing gothic units on easy was the biggest reward), offering a better challenge after some further tweaking (like placing ports at the right place) which gave underdogs like the Danes (don't let them bite you now) a chance to grow up...

    About making larger mods i don't think i'm going to do it at least for now (see: university killing my free time), but i'll surely refine and expand this one until it will offer a fully balanced experience for those who wants a quick refreshing experience with MTW.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
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    Default Re: ZX Mod Beta 2 Released

    The most important part is that you've eliminated peasants!!!

    They were completely annoying and also I won the battles way too easy!!! (in Vanilla MTW)
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by edyzmedieval
    The most important part is that you've eliminated peasants!!!

    They were completely annoying and also I won the battles way too easy!!! (in Vanilla MTW)
    Oh, but i didn't eliminate them... They now occupy their rightful place in the game (crusades and rebellions)

    You will meet a few from time to time and also they have the nasty habit to ruin your early crusades but not much else, plus once early is gone so they are for good
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  8. #8

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by Zarax
    Err... I'm just as confused as you...
    Try downloading it again from my sig...
    If that does not fix it please send me your units prod file... And if all else fails i'll make a manual install archive that should be able to replace everything.
    I redownloaded and installed it. Runs fine now. Playing as the Almohads on Hard. Spanish overstretched themselves and went into civil war when I killed their king, they never recovered. The Aragonese then overstretched and I beat them back to Navarre and Aragon. The Eggies are my close allies who seem to be knacking the pope atm (never seen that before) after them annihilating the Turks and Byzantines. But everyone else seems to be hunkydory. Even the HRE are hacking it, for once! All in all god job, though I have yet to hit high. . .

    Just one thing:-



    Dunno how that Uber unit of Swabians appeared, but I'm glad I haven't had to fight it. . . yet. Oh and actually, is it correct that I can have 6 heirs at a time? I thought it was limited to only 5? But I have consistantly been having 6 sons from the Caliph.

    PS - Got my housemate to download it too. After playing XL mod its a nice more familiar retreat.

  9. #9

    Default Re: ZX Mod Beta 2 Released

    Oh, that unit of swabians is a small gift i gave to HRE so that they won't be swamped out that easily in the game openings... It's an unique unit so as HRE i would hoard it unless you really need the extra punch...

    About the heirs i'm sure i didn't touch it but it is by design as i remember it plenty of times with catholics too (check the Italians).

    BTW, did the french kill the english yet? It should be a lot more balanced on that front but those pesky blues have a quite plentiful money supply and go big.

    PS: The Eggys going at the pope? That's something new for me too... Though they won't like the resurgences in high (swiss halbs will hurt them bad if hospitallers didn't yet)...

    Happy playing!
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  10. #10

    Default Re: ZX Mod Beta 2 Released

    Oh, i almost forgot: A level 3 spearmaker in Navarre will give you a nice addition to your roster... I'm sure you will have less problems with knights ;-)
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  11. #11

    Default Re: ZX Mod Beta 2 Released

    stickied for a short while.
    Abandon all hope.

  12. #12

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by Zarax
    BTW, did the french kill the english yet? It should be a lot more balanced on that front but those pesky blues have a quite plentiful money supply and go big.

    PS: The Eggys going at the pope? That's something new for me too... Though they won't like the resurgences in high (swiss halbs will hurt them bad if hospitallers didn't yet)...

    Happy playing!
    The French tried it on against the HRE but I guess they bit off more than they can chew and they are now stuck between England and a growing HRE. Nice and different for once. yeah I'm helping the Eggie's with rebelions in the popes lands and am slowly converting all the Italian Peninsula to Muslims. I like my little quirks.

    I like the province bonus's that you've added, but maybe it makes nations like the Muslims a bit too strong with all the extra ones. Because they already have a diverse roster as opposed to the limited staus of the Christian nations. Maybe you could limit the units even more.

    One I can think of is limit the Almo's heavy cavalry more, no Kwarazmanian Cavalry? So their heaviest cavalry without using mercs is Ghulam Cavalry and Ghulam Bodyguards. Because in one battle I had one unit of these (Kwarazmanian's) held up 5 enemy units and died to the last man while the rest of my army annihilated the Spanish and their King.

  13. #13

    Default Re: ZX Mod Beta 2 Released

    Hmm, maybe i can remove the KC from the Almohads, but then the problem is that the muslims (which aren't optimized yet) usually gets owned by other factions, especially after early when crusades starts to bring havoc and the AI hopelessy tries to engage an head on fight against the heavier catholics.

    The Turkish are the perfect example... No matter what i do they goes down against either Byz or the Eggys (which are quite a surprise in your game, usually they are kept well on the defensive by the Byz until the Horde comes) unless i play with them of course...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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