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Thread: ZX Mod Beta 2 Released

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  1. #1

    Default Re: ZX Mod Beta 2 Released

    Quote Originally Posted by Zarax
    Thanks.
    Well, most updates are just minor things, so there aren't major gameplay changes between them, marking a new version should get a bigger work...

    Anyways, I'd increase the arrows for most archers but there are some gameplay issues to evaluate, as events like the horde would be much harder to manage as well as factions like the turkish... You really need the archers to give pause in longer battles, otherwise any superior tactic could be countered by a spear wall and "death from above"...
    Yes, I have thought about the issues you raised.

    However, I have found that I manage to decimate HA units long before they (HA) run out of arrows.

    Your last point does raise some concerns, especially under ideal conditions.

    However, I have found that AI factions, especially the Byz (with their 7 star wonder generals) can usually drive up with their mighty Saracen infantry and poke through that wall of spears.

    I'm currently testing it all in-game.

    Perhaps one solution would be to make the foot archers more expensive and/or force them to train for two years (in real life it took a long time to train good archers).

    Just a few thoughts.

    I do not want to unbalance the game; just trying to find a reasonable balance.

    Cheers!

  2. #2

    Default Re: ZX Mod Beta 2 Released

    Why don't you post the question in the main hall, maybe having the option to vote?

    I think it's a good way to get the right feedback as after all that's where the potential users are.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



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