Quote Originally Posted by mongoose
How would you say this game compares to EU2? They seem to have alot in common...
From what I've seen of EU, it tries to be something of a historical simulation and at times this trumps the gameplay. By contrast, Imp2 is very much a game first and feels rather "gamey". For example, armies can teleport into surrounded provinces. As a historical simulation, this would be unacceptable but as a game it is arguably justified as it helps get a fairly good AI.

The best comparators with Imp2 for me are the Civilisation games. Like them, there is a lot of fun historical flavour but it is just flavour and not close to being a simulation. Where Imp2 shines - like Civ - is in creating a competitive solo game against the AI.

But the particular selling point of Imp2 IMO is how it minimises the micromanagement that plagues Civ. With Civ, you have to micromanage each city's economy and this gets onerous in the late game when you have dozens of cities. In Imp2, you have economy wide sliders for everything and need very few "agents" (builders & engineers etc) even when the empire is large so the micromanagement does not get excessive.