As vi lobby numbers seem to be at an all time low I would like to hear your opinions as to why this is and whether we can get a substantial turnout at least 1 night a week/fortnight.
As vi lobby numbers seem to be at an all time low I would like to hear your opinions as to why this is and whether we can get a substantial turnout at least 1 night a week/fortnight.
Have thought about it recently. At least some Samurai Wars![]()
CBR
Hi Sid
I have dropped into VI lobby on a number of occasions and noticed how 'empty' it is now.
Max 43 people online and only two people that I knew from pre-RTW days.
To be honest, I don't think you will get players back to MTW/VI, even for Samurai Wars CBR.
Seems very strange that the strong community that we had, should, after their disappointment with the release of RTW and the v1.2 patch, totally leave.
If RTW was so bad for them, why did they not return to playing MTW/VI?
Edit: Correction:-A number of clans from MTW/VI are still playing RTW
Even with it's faults, MTW/VI has given them so much pleasure. Many clans actively playing each other on a regular basis (CWC and CWB spring to mind) as well as the fun games played at random.
Jochi
Last edited by Jochi Khan; 06-04-2005 at 17:16.
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
Im not suprised people play RTW in mp,
after all most of the major bugs that made me stop playing would not affect MP
Like the moronic ai or the load/save bug,
So as i said it does not come as a suprise that rome will have a MP following,
After all,
It really has Great potential.
And with decent players and modding these can possibly be achived.
In multi player
However I Like MTW VI for its campaign mode,
And play It for campaign only,
I enjoy the managment of taxes and things of that nature and do not let the computer do these things for me,
And although the AI can be a little dence at times , and just stands in 1 place whilst I throw Huge bolders at them, The battles v's the AI are more than bareable,
But for multi player I Must always go to My beloved Shogun,
I cannot Leave my shogun to wither and die.
SO i am humbly at its service as some of you may have relized.
And any other total war game can go whistle if it thinks i will leave the shogun comunity for a new and improoved modde,
So there you have it,
But thats me
ShambleS
![]()
Last edited by Shambles; 06-04-2005 at 17:02.
Vi... or MTW for some, was but a stepping stone in an ongoing journey in the TW community. I too started off with Shogun, and continue to have both strong memories as well as continued friends from that era.
People generally do not rub well with change. It's human nature. If it isnt broke, why fix it.? well, with the movement forward to Warlord Edition... Medieval.. Vikings.. and now Rome, they are but steps in our journey. Most have complaints when new games come out... some legit, some simply because it's "not like the old game".. well, the old game is gone... the new one is here... and this one also will be put aside when the new one arrives etc..etc..
Things change, we have two options.... to embrace them, or live in the past. There is nothing wrong with either option, just that one will eventually die.
"Wake from death and return to life..."
First off its a little dissappointing that 75 ppl have viewed this thread but only 6 have bothered to vote,so if you do read this thread plz just click a button to register an opinion.
Jochi: "Max 43 people online "
And I assume this deters you from logging on on an ad hoc basis.Im pretty sure this is the case for other ppl and the essence of this thread is to guage how many want to be active in vi and maybe find a regular night that suits most.
Shambles: "But for multi player I Must always go to My beloved Shogun"
Ive got your server software and logged on once,maybe you can post popular times in the soggy forum and Ill take a look.
Elrich: "the old game is gone"
I recognise that a lot of ppl were looking to move on as rome came nearer and eventually arrived,thats fine(I play rome a little myself),but I still see vi as a viable and fun game.
Tiger clan is active on MTW and VI. Most of us play everyday, especially on weekend.
I have seen new players play MTW for the first time almost everyday. This is a good sign. Therefore, we spend much of our time in MTW showing them how to play this game. I hope the new generation of players will be as good as old one.
Do not brand all MTW players as noob, I know many of MTW players who are good players. So, if you see no one play VI in the lobby, switch to MTW, you will find many friends there :)
Tiger_Taiko
www.tigerclan.com
R:TW is a disappointment because many old friends refuse to play them.
M:TW/VI is a no return because it is already stale by the time R:TW came out. We were waiting for R:TW already 6 months before R:TW was released.
Looking back at what we called "balanced" in M:TW, it is only a compromise, and since M:TW is simpler, a compromise was easily reached (game mechanics is better understood as well).
Oh so much potential for R:TW, but oh so much waste.
Annie
I was on the RTW v1.2 beta team, and I could see by the way things were going that RTW v1.2 was not going to offer a multiplayer gameplay which came anywhere near the potential of the engine. This is why CBR, Mitch, Krypta and I made the Samurai Wars stat for barocca's STWmod for MTW/VI. We took lots of feedback from veteran STW players, and tried to recapture the feel of original STW. There is 15 years total playing experience with the STW/MTW game engine just in the four core people who worked on the unit stats. The mod is there for anyone interested in playbalance over other aspects. The balance and pacing of Samurai Wars is better than either MTW or VI. You can easily play 3 or 4 satifying battles in an hour. However, we've seen with mods before where, despite the rhetoric about the desire for good playbalance, most players jump to the new game whether it's better or not.Originally Posted by ff_ladyan
I'd be glad to play some Samurai Wars battles, but I can't afford to go and hang around the MTW/VI lobby for hours hoping some players with the mod will show up. After playing Samurai Wars, I can't go back to either MTW or VI. The team battles I played with Samurai Wars back in February were tactically richer than any version of Total War I've ever played. I see no point in trying to master or continue playing the inferior MTW or VI who's faults have been pointed out numerous times.
Last edited by Puzz3D; 06-07-2005 at 19:41.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Agreed (although I think that guns in VI are an annoying feature , I get the feeling they aren't as balanced as in STW and work in a somewhat strange way), but VI is as good or bad as you want to make it. 6k works very nice, multiplying the range of useful units, maybe not as successfully as a mod with a very limited unit selection, still it offers a quite strong r/p/s.The team battles I played with Samurai Wars back in February were tactically richer than any version of Total War I've ever played. I see no point in trying to master or continue playing the inferior MTW or VI who's faults have been pointed out numerous times.
I have to admit tho that when re-installing VI, I never fail to get the Com Mod reinstalled , had some very good games on it as well and I didn't have to put up with very small maps and the same large ones - something that was a weird obsession with some SamMod players heh. Ofcourse I realise getting nowdays any players at all for any type of game in VI is more than hard, so mods are out of the question.
[VDM]Alexandros
-------------------------------------------
DUX: a VI MP enhancement mod
-Version 0.4 is out
-Comments/Technical Problems are welcome here
-New forum on upcoming DUX tourney and new site (under construction).
It's disappointing but the remakes of the original STW maps for Samurai Wars do not provide the same gameplay because the red zone border was increased in MTW from 2 tiles to 3 tiles, and you can't go into the red zone in MTW the way you could in STW. As a result, the strategies used on those original maps don't work as well, and the playable area is smaller. The most successful remake was of Obake's Horselands custom map. Also, his excellent Rivercrossings map won't work because water is not fordable in MTW where is was in STW. A lot of Samurai Wars games were played with these small original maps in an attempt to capture STW's original feel, but it only really works with 1v1 or 2v2 battles. If people would rather play CBR's Community mod, I'd be up for that.
Last edited by Puzz3D; 06-07-2005 at 19:56.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
well, I chose the 3rd option, even though that may seem lame; but since I can't make games, I can't afford the time to wait around 30 minutes to play for less than 10...
However, I'm not much of an MP player anyway; I played little MP even way before RTW was officially announced - and I had the same problem, not being to create games.
Another possibility is that the MP community didn't just "desert" to the other side, but it's simply a temporary recoil... but of course I'm just guessing now.
Therapy helps, but screaming obscenities is cheaper.
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