ok, here's a couple more tricks with the editor:

1. to edit textures more efficiently and to make them a touch more what-you-see-is-what-you-get (wysiwyg), simply lower one tile till it shows a touch of water. save the map and esc. load it again edit your textures. the textures on the rest of the map wont bounce around nearly as much as they do normally. they still will to some extent, just not quite as much. this makes it easier to change many textures without having to save so often. it also helps if you edit all like textures at one time or edit to like textures all at the same time. save and esc then load again. each time you do this and get your textures more to what you want it shld get easier to alter more textures at one save and load sitting. once you have all your textures where you want them simply raise the land with the water back up to where you want it. if for some reason the water wont raise with the normal mouse click while in raise/lower mode, then simply hold down the control key and then use the mouse. the whole map will raise at one time, bringing your tile out of the water. the relationships of all your heights will not change when you do this, so, it's perfectly safe to do so. doing this also ensures that you wont have any missed water tiles somewhere.

the other trick i've found is that if you are 'sitting' (having your viewpoint in a given location) on a hill, let's say, and you want to raise another hill somewhere to the same height as the one you are currently on, you can hold down the shift key and hit the mouse button. it will raise the terrain wherever you clicked to the same height as where you are sitting and viewing things from. i havent used this one a lot yet but it may also lower an area in the same way. try it out.

the return key definitely does something, though i'm not quite sure what yet. and it seems to check every tile on the map for whatever it is doing. i 'think' it's doing some sort of global smoothing thing because at times i can see mountain peaks change a little bit when doing this. and that it is doing it to every tile on the map is prolly the reason the mouse cursor will hang for a short while during the process.

DOCS! someone get me some docs!

oh, and though i'm not sure he's posted it, tosa told me that he's edited the entire demo package in order to make a more easily downloaded map editor. seems he removed all the movies and other non-essential files and folders from the demo game and got it down to about 33 megs, instead of the bulky 97 megs that is on totalwar.com. so, check out his site and see if it's there for a much easier download of the editor: www.boy-co.demon.nl

K.