ok, i've found 3 new tree types in the 50ish range of the textures. each of the 3 look fairly similar, but the background or ground on each is different, to match up with other textures. i've also found that one of those 3 also has some other partial tree textures to help with blending.

51, 52, and 53 all seem to belong together. 53 is the full tree texture, while the other 2 are partials.

54 has a different ground color and no partials that go with it...that i can find yet.

and 58 is the other one. this one blends with texture #4, and also has no partials that i can find yet, so it sorta looks a bit strange in places when using by itself.

55 and 56 are rock outcroppings and dont seem to change to trees when near other textures. they are always rock...so far.

um, i forget what 57 is at the moment, as well as 59, but i seem to recall that one is blank of any trees but matches up with 51, 52, and 53.

58 when you place it looks like a group of rocks, but when you load it into the main game it changes to trees. in fact, all of these 'new' tree textures do.

if it wasnt for the new editor supposedly coming out soon, i think right about now i'd start tearing into the file structure with a good hex editor and find out just what the heck is going on with water, castles, models, relative textures and so on. we've found out a lot about this editor but there's still a lot we havent.

happy hunting,

K.