Quote Originally Posted by LegioXXXUlpiaVictrix
Ok, thanks

WELSH
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- Muster field (town watch), Town militia (urban militia, +5% law)
- Bowmaker (cymri dynne [short bows of very good quality]), Bowmaker's workshop (cymri dynne +1 xp), Bowmaker's guild (cymri dynneabhr [longbows, long range, armor-piercing, fast]), Master bowmaker (cymri dynneabhr +1 xp)
- Practise target (requires bowmaker, +1 missile weapon xp), Archery range (+2 missile weapon xp)
- Spearmaker (welsh skirmishers/dartmen [low defense, low attack, good charge, short spears, javelins/darts, not that much anti-cav bonus]), Spearmaker's workshop (spearmen [the usual ones with their good anti-cav bonus], welsh heavy skirmishers/dartmen [medium defense, medium attack, good charge, longer spears, javelins/darts, not that much anti-cav bonus]), Spearmaker's guild (-), Master spearmaker (-)
- Horse farmer (militia swordscavalry, militia spearcavalry [javelin and spear]), Stables (scout cavalry, spearcavalry [spear and javelin]), Cavalry stables (dumnonian cavalry [good medium/heavy cavalry however no match for the best feudal or frankish knights, better than saxon sergeants in meleé but less impressive than the best saxon knights, ZOR west wealas], early teulu [spear and javelins, chainmail, helmet, shield, almost equivalent to frankish knights but the small unit makes them weaker in total, expensive]), Elite cavalry stables (teulu [lance, chainmail, helmet, shield, almost equivalent to feudal knights but the small unit makes them weaker in total, expensive])
- Cavalry training field (+1 to cavalry xp, requires Stables), Cavalry training grounds (+2 to cavalry xp, requires Cavalry stables).
- Weaponsmith (militia axemen), Weaponsmith's workshop (welsh axemen [axe and javelin, medium shield, good attack, can hide in long grass]), Weaponsmith's guild (welsh bandits [axe or sword and bow, medium shield, can hide in long grass]), Master weaponsmith (-)
- Barracks (requires Swordsmaker's workshop, +1 swordsmen xp), Army barracks (requires Swordmaker's guild, +2 swordsmen xp)
- Siege engineer (requires town, ballista), Siege engineer's workshop (requires large town, mangonel), Siege engineer's guild (-)
I like the basic idea that you have got with the Welsh troops yet they have a very small selection of troops. Maybe introduce a high level swordsman and an armoured spearman of equivilaant quality to the Saxons. Also seeing as the Welsh are so fond of skirmishing, shouldnt elite units such as the Welsh bandits and maybe some of the other skimish troops have the ability to hide anywhere? Im sure others would agree. Also i feel they should have the ability to have combat bonuses in forests etc like the Germans in Rome.