Our researcher hasn't been here in a while. We were supposed to come to the saxons soon, but then I'll have to make these decisions myself.
UNIQUE UNITS FOR SAXONS THAT'LL BE IN THE MOD FOR SURE:
fyrdmen
armored fyrdmen
saxon huscarle axemen
saxon knights
saxon sergeants
STANDARD UNITS THAT BOTH SAXONS AND OTHERS WILL USE AND THAT'LL BE IN THE MOD FOR SURE:
javelinmen
peasants
town watch
urban militia
urban guard
bowmen
archers
crossbowmen
pavise crossbowmen
feudal foot sergeants
feudal foot knights
ballista
catapult
trebuchet
scout cavalry (fast cavalry with bad combat stats)
feudal sergeants
feudal knights
royal knights
So you've already skinned all saxon unique units except the saxon sergeants, a medium cavalry which will be weaker than the saxon knights. I don't know yet how much armor they should have but I guess they won't have that much.
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