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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    New siege weapons suggestions:
    - Ballista - bolt-thrower. Available to all quite early
    - Mangonel - stone thrower. Harder to get. Requires level 3 city.

    Only the Byzantines, Khazars and the muslim factions should really be able to use flaming missiles for their archers and artillery, I think. I also think the non-flaming mangonel should be increased in power (but reduced in ammo), whereas the flaming one should be reduced in power. I think we could add a Heavy mangonel if we want more levels of stone throwers. However I think that's unnecessary.

    When I searched for onager in Wikipedia I didn't quite get what I wanted:

    "The Onager (Equus hemionus) is a large mammal belonging to the horse family and native to the deserts of Syria, Iran, India, and Tibet. It is sometimes known as the Half Ass or the Asiatic Ass [etc.]"
    Last edited by Rodion Romanovich; 06-09-2005 at 12:46.
    Under construction...

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  2. #2

    Default Re: Tech trees

    LoL, com'on guy's, let them have a taste of our good'ld Asiatic Ass throwers...

    Age of vikings and fanatics: Total War

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    "native to the deserts of Syria, Iran, India, and Tibet. It is sometimes known as the Half Ass or the Asiatic Ass [etc.]"

    I think it should have a combat bonus in deserts and zone of recruit "Syria, Iran, India and Tibet"...
    Under construction...

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  4. #4

    Default Re: Tech trees

    LOL, this is insane...

    Have you seen how many Viking units there are?

    javelinmen, bondi, militia bowmen, bowmen, militia archers, viking archers, birkebeiner archers, crossbowmen, spear militia, viking spearmen, geirrmen, militia swordscavalry, militia spearcavalry, raider cavalry, viking cavalry, danish knights, landsmenn, karls, gestr, viking huskarls, birkebeiners, jarl's hird, joms vikings, royal hird, ballista, mangonel.

    Thats 25 unit's..

    I'll say we cut:

    bowmen + milita bowmen = bowmen (hunters)

    bondi + spearmilitia = bondi

    Royal hird + viking huskarls = viking huskarls

    viking cavalry + raider cavalry + militia swordscavalry = raider cavalry
    --------------

    That leavs 20 unit's, more then most vanilla factions

    -Skel-

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  5. #5
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    but won't these be spread over four factions? if maybe 15 is shared, there is 3-4 uniques per faction.

  6. #6
    Bopa Member Incongruous's Avatar
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    Default Re: Tech trees

    Yeah, this is a disproportionate amount of units dudes.
    Definatley need to revamp the list methinks.

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  7. #7

    Default Re: Tech trees

    25 units for four factions doesn't seem like too many to me.

  8. #8
    Bopa Member Incongruous's Avatar
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    Default Re: Tech trees

    No but most of those units are going to be shared by those factions.

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  9. #9
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Tech trees

    Muslims:

    A muslim market is called medina

    Muslims have madrasas which are Islamic schools. Some ideas for Abbasid & Al-Andalus tech trees.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
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  10. #10

    Default Re: Tech trees

    just some random ideas( i dont know if they are already here, as i am just passing by)


    I like the idea of plenty of low level militia types, recrutable with little to no buildings

    poachers: would replace the "militia archers" most people are refuring to. unskilled in archery, but can hide in grass. fast
    "in exchange for pardon and licence to hunt, poachers are recruted to serve as ambushers and light archers"


    peasant levies: like peasasnts but a little more combat effectiveness(just replace them with these)


    I would like to see low base farming levels, and increased building time, lower exspence of farming buildings.(the saxons were known for crop rotation)

  11. #11
    Bopa Member Incongruous's Avatar
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    Default Re: Tech trees

    You should go look in our Minor Adjustments thread.

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  12. #12
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Tech trees

    An error of mine; Constantine of Scotland did use Pict levies with arcuballista. He sent many in support of an Irish ally; so, the Pict levies for Scotland should include Pict 'crossbows'; I updated my proposed unit list, which I'll just repost here, so you don't need to go back for it:

    The crossbow (as the medieval weapon) was not used by the Picts. They did use a copy of the arcuballista, but it was poor quality, and the Scots didn't use it, but Pictish levies did. Highlanders don't emerge until about 1160 as a distinct group apart from lowlanders.

    I'd recommend, then, only sharing units between the Irish and Scots; not allowing them to have other 'shared' units. They simply would look improper in a Gaelic army. If you're going to do the two factions, may as well do them right; you don't need use everything listed, but, these are my suggestions. A general Gaelic army would be composed of (this'll be followed with appropriate uniques for Scots and Irish), largely;

    Gaelic units (Gaels organize in multiples of 5, along the line of 25-50-100-150-200; keep in mind for choosing numbers of men in a unit);
    Kernbannal ('Levy Troop'; unarmored club or spear militia with darts, fight as skirmishers) -
    Description - The hierarchy of Gaelic societies is a bit unusual; it lacks feudal nobles and the subsequent varying ranks of nobles and peasants. However, Kerns tend to fall near the bottom. Without much money or inherent fighting ability, they cannot afford good equipment, nor are they likely to be sponsored by an arras (aristocrat). However, that matters little. Most of the time, a kern is just a man called up to form a militia in times of strife, and fight with whatever is on hand; usually hunting spears or solid clubs, accompanied by light, small javelins, often called darts.

    Soikernbannal ('Levy Archer Troop'; only Gaelic archers they would have, levy archers with knives, hooded cloaks, hide in tall grass, but not really much good; Scots would have some better Regyddite archers probably, will explain below) -
    Description - Gaels rarely employ professional archers as soldiers, except for mercenaries. They, personally, see little value in archers. However, when they do employ their own, they tend to be simple levies of hunters, who, while proficient with their bows, are not soldiers, and easily chased off of a battlefield if engaged not properly defended, or if engaged in a melee.

    Sleanaghta (Spearmen with heavy throwing spears, large round shield, leather helmet, and padded coat (Irish)/leather vest/coat (Scots)) -
    Description - The slea or gae (spear) is the preferred weapon of most Gaelic soldiers. Accompanied with heavy throwing spears and a solid Gaelic targe, these spearmen form the backbone of any Gaelic army. They are professional soldiers, who either bought their equipment, or were sponsored by a wealthier member of society. They are intended to hold positions, and are often placed around missile troops to defend them from cavalry and any other threats that might occur.

    Tuanaghta (Axemen with heavy throwing spears, large round shield, leather helmet, and padded coat (Irish)/leather coat (Scots)) -
    Description - The tua (axe) is one of the oldest and most favored weapons of the Gaels. The Gaelic axe has a particularly weighty head, meant to crush helmets and smash shields. With it, like most Gaels carry, are carried two heavy throwing spears, thrown into an enemy position before a charge. The Gaelic axemen act as a kind of bridge between medium and heavy infantry.

    Claiomhnaghta (Mid-length swordsmen with javelins, large round shield, leather helmet, padded coat (Irish), leather coat (Scots)) -
    Description - The claiomh, climh, or clom (sword) is an expensive weapon, but generally well made. Faster than an axe, and generally more wieldy than a spear, it allows the soldier using it to manuever into position for thrusts and slashes. The typical Gaelic sword is shorter than a longsword, but not a shortsword. It generally has a leaf-shaped blade, meant to offer wide, sheering cuts, and devestating thrusts that open wide, gaping wounds. It is accompanied with a heavy Gaelic targe, and three light throwing spears; these spears are favored for swordsmen, so to enhance the mobility of these soldiers, but keep them able to fight in the traditional Gaelic manner.

    Gaemornaghta (Spearmen with long, two-handed spears (not actually pikes though), maybe use phalanx, leather helmet, padded coat (Irish), leather coat (Scots)) -
    Description - The Gaemor or Gaemhor (great spear) is a lengthy spear generally used in two hands. It is used in a tight formation as an anti-cavalry and anti-infantry measure; it is difficult to manuever past a wall of spear heads. While in use for centuries, this type of soldier grew increasingly more common among the Gaels as the dark ages and middle ages drove on; a response to the growing importance of cavalrymen.

    Guirran (Horsemen with javelins, and an axe/spear in melee, large round shield, leather helmet, padded coat (Irish), leather coat (Scots)) -
    Description - Gaelic light cavalry sticks to the common methods of Gaelic combat. They are skirmishers by default, meant to ride toward an opponent, throw javelins, and retreat, ad infinitum. Training and experience has made them fairly good at this, and the Guirran (horsemen), later called hobblers or hobilars, became a staple of English and French armies as well.

    Amguirran Ridire (Gaelic heavy cavalry with axes/swords, and lance, large-ring chain armor/scale armor, long leines, large round shield, iron conical helmet, should be a bit late period) -
    Description - Champions in Gaelic culture are afforded some of the best weapons and equipment. The Ridire are the Gaelic equivalent of 'knights'; they have a patron who provides them with equipment, training, and gifts for performing well. On horseback, they form the Amguirran (heavy horsemen); Gaels don't tend to use much heavy cavalry, but when they do, they form a powerful reserve on the field for mowing down enemy infantry.

    Clommhornaghta (Longswordsmen with javelins, large round shield, iron helmet, padded coat (Irish), leather coat (Scots), or scale armor) -
    Description - The claiomh, climh, or clom (sword) is an expensive weapon, but generally well made. The longsword is a rare weapon among Gaels outside of aristocracy, but wars with vikings helped to popularize it. Wealthier soldiers may often binge and purchase a longsword, from viking traders, or commission one from a smith locally. Such warriors would be small in number, but relatively cheap semi-heavy infantry, since they'd provide most, if not all, of their own equipment.

    Ridire (Gaelic heavy infantry with axes, large-ring chain armor/scale armor, long leines, large round shield, iron conical helmet, throwing spears) -
    Description - Champions in Gaelic culture are afforded some of the best weapons and equipment. The Ridire are the Gaelic equivalent of 'knights'; they have a patron who provides them with equipment, training, and gifts for performing well. On foot, they form heavy infantry soldiers, with throwing spears, like most other Gaelic infantry, to disrupt an enemy line before charging. When defending, they use a tight formation, akin to a Norse shieldwall, to absorb charges.

    Arras (Gaelic general unit, foot nobles with longswords, 'robes', long chain armor, large round shield, iron conical helmet, javelins) -
    Description - Gaelic 'nobility' are drawn from numerous places; everyone from the lowest chief to the high king are considered Arras, as well as indepedent, wealthy merchants and traders. They can afford the best training, the best equipment, and the best soldiers to support them. Like other Gaels, they carry javelins to throw at their enemies before charging, and form a tight shieldwall-like formation to absorb an attack. They use long slashing and thrusting swords, often of Norse design, though Gaels also have their own styles of longsword. The heavy Gaelic targe, good quality chain armor, and a well-made iron helmet, provide them great protection against their enemies.

    Scottish uniques;
    Criosionaghta (Crossbowmen, late period unit, leather armor, an iron helmet, cudgel or mace in melee) -
    Description - The crossbow changed the face of warfare in the kingdom of Alba. Scots took well to it, using it combat eachothers' tribes, as the bolt could pierce even the best chain armor. Arcuballistas had been used by pre-Gaelic Picts, but had never found much favor among Scots. They used the crossbow against both eachother and invaders; progessively more against invaders as they grew more stable and unified.

    Picts (wear long-sleeve shirt, a heavy coat, trousers, boots, tattooed skin, bearded; all Picts hide in tall grass): -
    Pictish Taghnaghta (Pict axemen, with a small round shield) -
    Description - The Picts were subverted and eventually absorbed by the Scots. However, they were sometimes used by Scots as shock troops and skirmishers. Pictish axemen use a small round shield, and a small hand axe; they're not the most skilled, but cheap and plentiful shock troops.

    Pictish Gaenaghta (Pict spearmen with javelins and a small round shield, fight as skirmishers) -
    Description - The Picts were subverted and eventually absorbed by the Scots. However, they were sometimes used by Scots as shock troops and skirmishers. Pictish skirmishers and spearmen were used as harassers and harriers, to weaken and slow down enemy forces. Similar troops made up the majority of Pictish rebels the Scots would eventually have to quell.

    Pictish Fiagai (Pict huntsmen with a light crossbow {imitated arcuballista}) -
    Description - The Picts were subverted and eventually absorbed by the Scots. However, they were sometimes used by Scots as shock troops and skirmishers. Pictish huntsmen were useful as missile troops and ambushers. Picts had used the arcuballista for centuries, after it was introduced by wars and trade with Romans.

    Pictish Argull (Pict nobles with a sword, shield, robe, and leather armor, raise allied morale) -
    Description - The Picts were subverted and eventually absorbed by the Scots. However, they were sometimes used by Scots as shock troops and skirmishers. Pictish nobles fought against the Scots, and beside them; they were fairly well equipped and brave.

    Strathclyders/Regyddites (from southwest Scotland; they'd look like Gaels in this period):
    Gaelo-British Ridire (Look like Ridire, but with a two-handed axe instead of axes/shields, shield strapped to back) -
    Description - The Strathclyders and Regyddites were Britons, heavily influenced by Gaelic culture. Their best soldiers often use a heavy axe, in one or two-hands. This axe is often actually little more than a modified wood axe, though they'd later begin using bearded heads and similar other types of axes.

    Regyddite Bognaghta ('Bowmen', Fair quality archers with knife in melee, in heavy cloaks; 'Bog' is a Norse word for bow that was adopted slightly later than your start period) -
    Description - The Regyddites add substantial ranged power to the Scots compared to normal Gaelic archers. Regyddites have skilled archers, who wear heavy defensive cloaks, and carry long knives in melee. They can fire a fair distance with decent accuracy, and are accustomed to combat, so less likely to break.

    Irish uniques;
    Rastriagha (Irish berserkers, use an axe, cudgel, or hammer, round shield, probably wearing a crucifix (they were fanatics of different saint cults, and also generally trained soldiers), no armor) -
    Description - The Irish have their own berserker tradition, stemming from pagan times, but adapted well into the Christian era. The Irish are generally very fervent people; the most fervent soldiers tend to belong to saint cults, such as the cult of St. Finbar. Their devotion to their people and the Church keeps them constantly training. Many even join monastaries and are actually monks or priests. In battle, they enter a kind of religious-inspired frenzy, and kill anyone they see as a threat to Ireland or Christianity.

    Inishnaghta (Irish islanders from the satellite islands of Ireland, with heavy cloaks, no armor, large round shield, bipenne axe (two blades), heavy throwing spears, leather helmet, painted skin) -
    Description - The islanders of Ireland live among the many sattelite islands. They fight with a version of the Gaelic axe, with two blades, and carry heavy throwing spears. They still paint their skin, and are some of the bravest soldiers in Ireland, though they wear no armor, but a helmet, and instead use a heavy cloak as defense.

    Maiobhanaghta (Irish slingers with knives and a small round shield, padded armor, leather helmet, better than their archers, and slings are substantially longer range than a normal bow) -
    Description - The sling is still a popular weapon among the Irish. It is far longer range than a regular bow, and a sling bullet of clay or stone is surprisingly deadly. Slingers in use by the Gaelic Irish often are used to harass an enemy from great distance. Further, they are professional soldiers, not levies like Gaelic archers.

    Caeisornaghta (Irish macemen, with a round-headed mace {not flanged, like medieval period mace}, round shield, throwing spears, leather helmet, padded armor) -
    Description - The mace is an old, simple weapon. While popularized widely in Europe by the advent of plate armor, Gaels, the Irish particularly, have used the mace for century, with a smooth spherical or egg-shaped head. They are another arm of Irish infantry, and fight like axe or spearmen, with heavy spears thrown before a charge. The mace is essentially a glorified club, but it is very effective against most types of armor and any shield.

    Dinuadda-Claiomhnaghta (Irish longswordsmen; using longsword in two-hands though (not a greatsword), padded armor, iron helmet, available in southern Ireland) -
    Description - Southern Irish longswords sometimes accomodated longer grips, meant to be used in two hands. Longswords were somewhat rare in Ireland to begin with, and these particular weapons rarely proliferated far, but they were a favored weapon of numerous champions and wealthier soldiers, as they could be used in one or two hands. In two hands, they would be able to deal more damage.

    Carpata - Gaelic chariot; chariot models don't count (they are counted with siege engines), but it'd probably need a new model for the driver. Would probably look similar to a British Wetwang chariot in shape, but less decoration than you see on reconstructions; riders would be Sleanaghta or similar infantry, maybe even just use them, in which case no new model would be needed at all; would raise allied morale
    Description - The Gaels still used chariots in this period. They were in rapid decline in use, and had rarely been much of a weapon for war outside of a few regions, where the ground was smooth and flat enough to make good use of them, but they were still a popularized possession, and it was rare for aristocrats to not own at least one chariot for formal events. In war, they were used to drop nobles off into the middle of the fight (which can't be replicated in game), and as a missile platform from which the riders would hurl javelins, and also to crush light infantry by riding over them with the chariot's substantial weight.

    Mercenaries in Scotland and Ireland;
    Ostmen (Ireland and southwest Scotland only; Gaelicized Norsemen; dressed like Gaels, but with a Norse round shield, viking sword or axe, leather or chain armor, round metal helmet, trews)
    Cymri Dynne (All of Britain and eastern Ireland; mercenary Welsh archers)
    Gael Gaedhilbuanna (No province should start with these in them, but they should generate slowly; Gaelic-Norse raiders, available in eastern Ireland and southwest Scotland)
    Gaelbuanna (Gaelic mercenaries in all of Britain, can be a number of mercenaries, really; just use the 'basic' units as mercs; names are easy, instead of 'naghta', the name ends in 'buanna' {'mercenaries'})


    I'm aware you probably won't do all or most of that, but it's what I'd recommend for accurate Gaels (and keeps them from looking at all like Saxons or Welsh, since they didn't at all look like them).
    Last edited by Ranika; 09-03-2005 at 02:21.
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  13. #13
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Tech trees

    thanx

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  14. #14

    Default Re: Tech trees

    I'm a stickler.

    In Scandinavian languages, they are called ridder (i think thats why their refered to as viking raider in English) or knekt (but that name is probably adopted from the word knight)
    I'm fairly certain it's the other way around. Knekt means boy or man as in "my men will kill you" and is the same word used in Landesknechte much later, as far as I can tell the English adopted it at some point to refer to professional soldiers and later narrowed it further to include only noble warriors.
    Ridder means someone who rides and at some point becomes a noble title.
    Skinkerytter means fearsome champion of the rainbow flag with lightning eyes.

  15. #15

    Default Re: Tech trees

    Knekt, as in German "knecht", would just mean any knight, but more specifically, a knave, which was a rank of knight, but also has a connotation of "manservant".

  16. #16

    Default Re: Tech trees

    I just wanted to set the semantics straight. Although, come to think of it, the Saxon version of the modern word knight could be quite close to knekt for all I know (I know there are more knowledgeable people here) and then it gets hard to tell who used the word first.

  17. #17
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees



    Wonder how we will implement the crossbows.. the stone thrower sounds kickass

  18. #18
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    "Known for their fierce and deadly weapon of crap, armies of the half-asses were feared by great generals and kings troughout the whole known world of medievel times"

  19. #19
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    Talk about ass-kicking :)
    Under construction...

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    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    Have some questions 'bout the tech-tree...

    1)
    shared units:

    crossbowmen
    pavise crossbowmen
    royal knights

    when did these arrive? just wondering since our ending date is 1099

    2)
    France
    HRE
    Lotharingia

    these factions will have the same units? where did Lotharingia lie?

    3)
    Is there any map of where the factions are located around the starting date (which faction have which provinces etc.). Just curiosity

  21. #21
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    Quote Originally Posted by ScionTheWorm
    Have some questions 'bout the tech-tree...

    1)
    shared units:

    crossbowmen
    pavise crossbowmen
    royal knights

    when did these arrive? just wondering since our ending date is 1099
    First crossbows arrived around 800 AD in France I think. The HRE introduced them a lot later. Genua is located in Lotharingia and therefore they'd also, if they hadn't stopped existing before 900 AD or so, have had easy access to good crossbows early.

    Quote Originally Posted by ScionTheWorm
    2)
    France
    HRE
    Lotharingia

    these factions will have the same units? where did Lotharingia lie?
    They'll have pretty similar tech trees. After all, 843 AD was when they were split up, from being the same empire before. But there will perhaps be some more unique units, I haven't found much yet.

    Lotharingia is northern Italy as well as some regions between Germany and France - Friesia and Lorraine etc. The Kingdom of Lotharingia lost the northern provinces pretty quickly though.

    Quote Originally Posted by ScionTheWorm
    3)
    Is there any map of where the factions are located around the starting date (which faction have which provinces etc.). Just curiosity
    Not yet, but you can ask me about those you don't know. I could make a map of it as soon as I get info on what the primary faction colors of all factions will be, and when I know which the provinces will be. Actually this isn't the first time I've needed those colors and the provinces, so I'll try to speed up the process of fixing those things.
    Last edited by Rodion Romanovich; 06-09-2005 at 16:40.
    Under construction...

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  22. #22
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Tech trees

    Quote Originally Posted by ScionTheWorm


    Wonder how we will implement the crossbows.. the stone thrower sounds kickass
    well we could use the Age of Chivalry's models for crossbows.

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  23. #23
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    I found this on crossbows.

    *341 BCE --- Earliest reliable record of the use of the crossbow at the battle of Ma-ling in China.
    *228 BCE --- Earliest factual evidence in the form of a bronze lock mechanism from the tomb of Yu Wang.
    *1 st. cent. CE --- Heron records a form of hand balllista.
    *4 th.-7 th. cents. CE --- Roman evidence from carvings and remains
    *385 CE --- F. Vegetius Renatus in De Re Militari refers to crossbows
    *947 CE --- Attack on Senlis driven off by crossbowmen.
    *985 CE --- Crossbowmen in Lothair's expedition against Verdun.
    *986 CE --- 'Lock bows' used in the battle of Hjorungsvag.
    *ca. 1000 CE --- The crossbow comes into wide use.
    *11 th. century CE --- Tiller is grooved to hold bolt (Wilkinson-Latham, p. 170)
    *1066 CE --- Crossbows reintroduced into England by the Normans.
    *1096 CE --- Anna Comnena records the use of crossbows in that year by the Normans.

  24. #24
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    Trying to find out who should have knights and who should not...
    Ok found this on knights

    "In an effort to stem the tide of Viking raids, King Charles of France, gave land to a group of them in 911. This land was called Normandy, and a man named Rollo, became their first duke. While other Vikings preferred to fight on foot, these Norman's followed the fashion of the French and became formidable horsemen. When King Edward the Confessor of England died in 1066, his cousin, Duke William of Normandy, claimed he had been promised the throne. He invaded England with an army and defeated the new King, Harold, in battle near Hastings and brought knights, castles, and the feudal system to England. At this time the English still fought on foot and it was the horseman's advantage that helped William the Conqueror win England for himself. Signals on the battlefield were announced by horn."

    (source: http://www.getmedievalonline.com/knights.html)

    France has knights, but Normandy is not a faction yet at startdate? seems like it's 911 here

    He invaded England with an army and defeated the new King, Harold, in battle near Hastings and brought knights, castles, and the feudal system to England.

    I guess this means factions in England won't have knights before Normandy or someone else invade them?

  25. #25
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    About the halberd:
    Seems to me that was half a milennium later these were frequently used.

    "A halberd is a two-handed pole weapon that came to prominent use during the 14th and 15th centuries."
    (http://en.wikipedia.org/wiki/Halberd)

    Didn't even have it before late era in MTW? (not that it's a totally historical accurate game but..)

  26. #26
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    Quote Originally Posted by ScionTheWorm
    About the halberd:
    Seems to me that was half a milennium later these were frequently used.

    "A halberd is a two-handed pole weapon that came to prominent use during the 14th and 15th centuries."
    (http://en.wikipedia.org/wiki/Halberd)

    Didn't even have it before late era in MTW? (not that it's a totally historical accurate game but..)
    Yes, I said I'd PROBABLY remove it for all factions. On second thoughts, I'll CERTAINLY remove it for all factions now
    Under construction...

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    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Tech trees

    Some other mercenaries or soldiers to consider;

    Mercenaries/Regionals;

    Æxberendan - 'Axe-Bearers'; Anglo-Saxon mercenary axemen (big surprise there), they were hired in huge numbers by the early Scots, Welsh, and I believe on mainland Europe as well. Æxberendan were also just any soldier carrying a axe. Maybe as mercenaries in Britain and around Germany

    Æscberendan - 'Spear-Bearers'; Anglo-Saxon mercenary spearmen (big surprise there), they were hired in huge numbers by the early Scots, Welsh, and I believe on mainland Europe as well. Æscberendan were also just any soldier carrying a spear. Maybe as mercenaries in Britain and around Germany


    Some types of Frankish/Germanic soldiers, perhaps of some use, though the names may be a bit dated, but possibly for Lotharingia?;

    Woígan or Wígan - Frankish 'Warriors', spear specifically would be æscwoígan, acswoígan/æxwoígan would be axemen, bægwígan would be archers, etc. Warriors were non-professional soldiers.

    Milæscan - Frankish regular spearmen; I think from the Germanic 'æsc' (spear), and Latin 'miles' (soldiers)

    Milæxan - Frankish regular axemen


    Some Welsh units;

    Alltbadwyr - Actually only noted (to my knowledge) at a single battle (Dun Finwain), they were horse archers, probably an outgrowth of Sarmatian auxiliaries brought in the Roman period. They engaged an invading force of the Des Coillai, and were only driven off by slingmen, who could outrange them.

    Alltwigwylln - 'Hill Men', generally drawn from more isolated tribes, Garret of Tygan describes them fighting in support of an allied Irish army in Cumbria; "They carry clubs banded in iron and great shields, and some fight naked to the waist, but some wear leather shirts, but they all wear white cloaks and carry 'gae'"; 'gae' is ambigous here, hence my not translating it. Gae could be a spear, or darts, or a javelin.

    Gwoidyll Ayfwr - In western Wales, there was a substantial Gaelic population and sub-culture; this was a by-product of the west of Wales once belong to the Des Mumai of Ireland, and their large colonization projects. In this period, the Gaels remained, and some of their local nobles were employed as a compliment to Welsh armies. Probably just as spearmen, or some other form of light infantry or skirmishers.


    I should note that much of this from memory, and my knowledge of Germanic languages is poor, at best. The mercenary names are from Scottish rolls (so, imitating the Saxon language, it may be inaccurate), and the Frankish stuff is from actual Frankish writing, but the names may be out of date; more Latin worked into the language over time and worked out much of the German.
    Last edited by Ranika; 06-26-2005 at 05:49.
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  28. #28
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Tech trees

    How many units are intended for a faction? Though I'm sure more homogenized types of factions could share more, but planning number and model allocation should be kept in mind to ensure there is all the model space you'll need.
    Last edited by Ranika; 07-04-2005 at 03:45.
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  29. #29
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    Actually, knights is just a unit name for really good cavalry. Knight is just a nobleman, and earlier they're called nobles, later they're called knights. The unit royal knights was IMO just going to be a unit of elite cavalry. Maybe it'll be removed, I don't know...

    Re the Normans not existing before 911, that's correct, but we didn't want to drop the normans so we kept them anyway, although they'll hopefully be kept really weak before 911 AD.
    Under construction...

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  30. #30
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    Quote Originally Posted by LegioXXXUlpiaVictrix
    Actually, knights is just a unit name for really good cavalry. Knight is just a nobleman, and earlier they're called nobles, later they're called knights. The unit royal knights was IMO just going to be a unit of elite cavalry. Maybe it'll be removed, I don't know...
    I thought so, not being the knights we think of from the crusades. IMHO another name would fit better though, since it seems to me that Royal Knights will be another thing than early elite knights.

    At the same time the feudal system wasn't introduced to england before 1066 so feudal sergeants and feudal knights should maybe be rethought for some factions? As I've understood saxony was not a united kingdom, so this may be somewhat complicated...?

    Quote Originally Posted by LegioXXXUlpiaVictrix
    Re the Normans not existing before 911, that's correct, but we didn't want to drop the normans so we kept them anyway, although they'll hopefully be kept really weak before 911 AD.
    I agree. Should have some strong cavalry though after a while...

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