I think units should have their native names, except when they are generic units.Originally Posted by ScionTheWorm
New suggestion for Welsh and Scottish tech trees:
SCOTS
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- Chapel (+10 happiness, requires town), Church (+20 happiness, +1 morale, +5% law, requires large town), Cathedral (+40 happiness, +2 morale, +10% law, enable training of catholic fanatics - clubmen?, requires city)
- Abbey/Monastery (requires Church, +10% happiness - perhaps replace this building with specific monastery types for different religious orders granting different boni and which can only be built in a certain province/in certain provinces)
- Forest clearings (+5 farming, available from start in most provinces - high bonus to indicate how an important improvement this step means compared to no farming buildings), Farms (+8 farming), Crop rotation (+11 farming), Farming technology (+14 farming).
- Proper sewage (+10% health bonus), Herbal medicine (+15% health bonus).
- Paths, Mud roads
- Trader (+20% trade), Market (+40% trade), Merchant (+60% trade)
- Port, Shipyard, Dockyard (all these enable training of better and better ships)
- Blacksmith (+1 to all weapons, requires Iron resource), Master blacksmith (+2 to all weapons, requires Iron resource), Armorer (+1 to all armor, will NOT require blacksmith in order to be constructed), Master armorer (+2 to all armor)
- Salt mine (+1 mining), Large salt mine (+2 mining), Copper mine (+2 mining), Large copper mine (+4 mining), Silver mine (+3 mining), Large silver mine (+6 mining), Gold mine (+4 mining), Large gold mine (+8 mining). All mines require their respective resources in the province in order to be possible to build.
- Wooden pallisade, Wooden wall, Large wooden wall (possible to move on top of it), Stone wall (possible to move on top of it)
- Muster field (kernbannal [mean "levy troop", unarmored, club or spear, darts, are skirmishers]), Town militia (urban militia, +5% law)
- Bowmaker (soikernbannal [levy, stats like bowmen, can hide in long grass]), Bowmaker's workshop (regyddite bognaghta [ZOR southwest Scotland, archers]), Bowmaker's guild (-), Master bowmaker (criosionaghta [crossbowmen, leather armor, iron helmet, cudgel/mace backup])
- Practise target (requires bowmaker, +1 missile weapon xp), Archery range (+2 missile weapon xp)
- Spearmaker (pictish gaenaghta [light pict spearmen, javelins, small round shield]), Spearmaker's workshop (sleanaghta [spear, heavy throwing spears, large round shield, leather helmet, leather vest/coat]), Spearmaker's guild (gaemornaghta [long two-handed spear, phalanx, leather helmet, leather coat]), Master spearmaker (-)
- Horse farmer (guirran [light cavalry, overhand spear, large round shield, javelins, leather helmet, leather coat]), Stables (-), Cavalry stables (amguirran ridire [heavy cavalry, axes/swords, lance, large-ring chain armor, large round shield, iron conical helmet without nose guard, very expensive]), Elite cavalry stables (-)
- Cavalry training field (+1 to cavalry xp, requires Stables), Cavalry training grounds (+2 to cavalry xp, requires Cavalry stables)
- Weaponsmith (pictish taghnaghta [light pict axemen, small round shield - smaller than Gaelic targe]), Weaponsmith's workshop (tuanaghta [axe, heavy throwing spears, large round shield, leather helmet, leather coat], ridire [heavy infantry, axes, large-ring chain armor, large round shield, iron conical helmet, throwing spears]), Weaponsmith's guild (claiomhnaghta [mid-length swordsmen, javelins, large round shield, leather helmet, leather coat ], arras [foot nobles, longswords, chain armor, large round shield, iron conical helmet, javelins, expensive]), Master weaponsmith (gaelo-british arras [two-handed axe, no shield, otherwise much like arras])
- Barracks (requires Swordsmaker's workshop, +1 swordsmen xp), Army barracks (requires Swordmaker's guild, +2 swordsmen xp).
- Siege engineer (requires town, ballista), Siege engineer's workshop (requires large town, mangonel), Siege engineer's guild (-)
IRISH
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- Chapel (+10 happiness, requires town), Church (+20 happiness, +1 morale, +5% law, requires large town), Cathedral (+40 happiness, +2 morale, +10% law, enable training of catholic fanatics - rastriagha [axe/cudgel/hammer - I suggest hammer?, round shield, probably wearing a crucifix, no armor, well trained], requires city)
- Abbey/Monastery (requires Church, +10% happiness - perhaps replace this building with specific monastery types for different religious orders granting different boni and which can only be built in a certain province/in certain provinces)
- Forest clearings (+5 farming, available from start in most provinces - high bonus to indicate how an important improvement this step means compared to no farming buildings), Farms (+8 farming), Crop rotation (+11 farming), Farming technology (+14 farming).
- Proper sewage (+10% health bonus), Herbal medicine (+15% health bonus).
- Paths, Mud roads
- Trader (+20% trade), Market (+40% trade), Merchant (+60% trade)
- Port, Shipyard, Dockyard (all these enable training of better and better ships)
- Blacksmith (+1 to all weapons, requires Iron resource), Master blacksmith (+2 to all weapons, requires Iron resource), Armorer (+1 to all armor, will NOT require blacksmith in order to be constructed), Master armorer (+2 to all armor)
- Salt mine (+1 mining), Large salt mine (+2 mining), Copper mine (+2 mining), Large copper mine (+4 mining), Silver mine (+3 mining), Large silver mine (+6 mining), Gold mine (+4 mining), Large gold mine (+8 mining). All mines require their respective resources in the province in order to be possible to build.
- Wooden pallisade, Wooden wall, Large wooden wall (possible to move on top of it), Stone wall (possible to move on top of it)
- Muster field (kernbannal [mean "levy troop", unarmored, club or spear, darts, are skirmishers]), Town militia (urban militia, +5% law)
- Bowmaker (soikernbannal [levy, stats like bowmen, can hide in long grass]), Bowmaker's workshop (maiobhanaghta [slingers, small round shield, knife backup, better than the Irish archers]), Bowmaker's guild (-), Master bowmaker (-)
- Practise target (requires bowmaker, +1 missile weapon xp), Archery range (+2 missile weapon xp).
- Spearmaker (-), Spearmaker's workshop (sleanaghta [spear, heavy throwing spears, large round shield, leather helmet, padded coat]), Spearmaker's guild (gaemornaghta [long two-handed spear, phalanx, leather helmet, padded coat]), Master spearmaker (-)
- Horse farmer (guirran [light cavalry, overhand spear, large round shield, javelins, leather helmet, padded coat]), Stables (-), Cavalry stables (amguirran ridire [heavy cavalry, axes/swords, lance, large-ring chain armor, large round shield, iron conical helmet without nose guard, very expensive]), Elite cavalry stables (-)
- Cavalry training field (+1 to cavalry xp, requires Stables), Cavalry training grounds (+2 to cavalry xp, requires Cavalry stables)
- Weaponsmith (-), Weaponsmith's workshop (tuanaghta [axe, heavy throwing spears, large round shield, leather helmet, leather coat], ridire [heavy infantry, axes, large-ring chain armor, large round shield, iron conical helmet, throwing spears], caeisornaghta [macemen, round-headed mace - not flanged, like medieval period mace, round shield, throwing spears, leather helmet, padded armor]), Weaponsmith's guild (claiomhnaghta [mid-length swordsmen, javelins, large round shield, leather helmet, leather coat], arras [foot nobles, longswords, chain armor, large round shield, iron conical helmet, javelins, expensive], inishnaghta [heavy cloaks, no armor, large round shield, bipenne axe - two blades, heavy throwing spears, leather helmet, painted skin, ZOR Ireland]), Master weaponsmith (-)
- Barracks (requires Swordsmaker's workshop, +1 swordsmen xp), Army barracks (requires Swordmaker's guild, +2 swordsmen xp)
- Siege engineer (requires town, ballista), Siege engineer's workshop (requires large town, mangonel), Siege engineer's guild (-)
MERCENARIES
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- Ostmen (heavy axemen, level 3 equivalent, fairly expensive, dressed like Gaels, norse round shield, viking sword or axe, leather armor, round metal helmet, HIRING ZONE: eastern Ireland and all of Scotland)
- Gael gaedhilbuanna [gaelic-norse raiders, light infantry, HIRING ZONE: eastern Ireland and southwest Scotland - perhaps some more. Not existing from start, medium replenish speed)
Question to Ranika: are Cymri Dynne same as welsh longbowmen?
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