Brainstorming a little, I'm a little bored... sorry if these issues are decided already.
- Religion: not implemented in rtw as in mtw... could be similated with buildings. For instance Christianize province, 10 turns... happyness and such affected. As I understand the only way will be to use buildings..? It's not that bad really.
- Hmm... maybe possible, don't know. If for instance you are norway; they are initially pagan, but if a man with the trait "christian" is becoming king, you need to christianize the provinces to not rebelling.
- Trees: not really about the tech tree, but let's reduce the size of trees on battlemap by 1/4 or something. Could easely be done in max i believe...
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