Results 1 to 30 of 267

Thread: Tech trees

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Dungalloigh Brehonda Member Ranika's Avatar
    Join Date
    Oct 2004
    Posts
    2,416

    Default Re: Tech trees

    Maybe 25 units then for each of the 'cultures' then? Not the technical in game cultures, but things like 'Gaels' and 'Norse' and such, just to give an idea of where to put said units; considering there are a lot more homogenized, similar cultures in this mod than in vanilla Rome, so it'd be easier to share more unit models, so model space shouldn't be too much of a problem.
    Ní dheachaigh fial ariamh go hIfreann.


  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
    Join Date
    May 2005
    Location
    Norwegen
    Posts
    778

    Default Re: Tech trees

    Actually I wonder what cultures we'll have? I would think
    Barbarian = Norse (nordmannaland, danmark, sveariket,rus)
    Roman = Catholic (can we only assign 3 + 1 factions to this?). Because of restrictions, catholics would be HRE, French, Loth, Papals, Normandie, Asturia, Welsh and Saxons? Or should welsh be gaelic and saxons norse maybe?
    Eastern = Steppe (Bulgars, magyar, Khazar(?))
    Greek = Greek (Byzantine)
    Carthagian = Muslim (abbasid, al andalus)
    And if this is an own culture:
    Ptolemaic = Gaelic - if not, gaelic has to be norse or catholic. (alba, eire)

    When it comes to BI, I doubt there will be more cultures than this but I've got no clue.

    I think around 15 units per faction would be decent (15*20 = 300), allthough this is a hell of a lot of work for two skinners/modellers. So approximatly this could be the case:

    Norse: 15-20 shared units (ok I agree this is a lot, but we do focus on vikings), maybe 2-3 uniques
    Catholic: 10-15 shared?
    Steppe: Should have around 15 shared I think
    Greek: lots of zor, counting around 20
    Muslim: should be 10-15 shared
    Gaelic: I think 10-15 shared

    Oh by the way, when I say shared I mean on model and stat basis, not skins. I may have misunderstood.

  3. #3

    Default Re: Tech trees

    [QUOTE=ScionTheWorm]Actually I wonder what cultures we'll have? I would think
    Barbarian = Norse (nordmannaland, danmark, sveariket,rus)
    Roman = Catholic (can we only assign 3 + 1 factions to this?). Because of restrictions, catholics would be HRE, French, Loth, Papals, Normandie, Asturia, Welsh and Saxons? Or should welsh be gaelic and saxons norse maybe?
    Eastern = Steppe (Bulgars, magyar, Khazar(?))
    Greek = Greek (Byzantine)
    Carthagian = Muslim (abbasid, al andalus)
    And if this is an own culture:
    Ptolemaic = Gaelic - if not, gaelic has to be norse or catholic. (alba, eire)QUOTE]

    Here we must probably see what BI will look like, we might be more free there.
    But if we uses the RTW faction's, we must see who is most unique.

    in RTW there are 6 barbarian, 3 eastern, 1 egyptian, 4 greek, and 3(4) roman, 2 african, and 1 egyptian(if these are not 3 african?, but i think egypt its unique)

    So using 4 greeks for the 4 vikings makes sence. (Norse religion)

    Allso using the 6 barbarians as Normandie, Asturia, Welsh, Saxons, Scots, Eire wold be best. I know there are alot of diffrence in these factions, but their all (semi)christians, And can use the same building models.

    Using the 3 roman slots as the uber christian Frankish factions including the senate as papal state, reflects the breakup of the huge Frankish empire.

    We have 3 eastern, and that works fine for the 3 steppefactions. (we might get religous problems here.)

    The one egyptian faction should be used for byzantium, as the most unique faction.

    Then the 2 last slot's goes to abbasid, and al-andalus with commun muslim religion, and arabicstyle buildings. (If their not bound to share buildings with Byzantium, thats a problem.)

    -Skel-

    Age of vikings and fanatics: Total War

  4. #4
    Bopa Member Incongruous's Avatar
    Join Date
    Jun 2005
    Location
    H.M.S Default
    Posts
    2,647

    Default Re: Tech trees

    Did you guys know that there will be two tech-trees for each faction?
    One is Christian the other Pagan, wow, this is a cool feature, we could use it.

    Sig by Durango

    Now that the House of Commons is trying to become useful, it does a great deal of harm.
    -Oscar Wilde

  5. #5
    Arbeit macht fleisch Member ScionTheWorm's Avatar
    Join Date
    May 2005
    Location
    Norwegen
    Posts
    778

    Default Re: Tech trees

    oooh nice.. we should indeed use it

  6. #6

    Default Re: Tech trees

    I don't think lumping the Gaels in with the Normans is a good idea.

  7. #7

    Default Re: Tech trees

    Probably not... Their culture is probably more similar to the vikings on the startdate.

    -Skel-

    Age of vikings and fanatics: Total War

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO