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  1. #1

    Default Re: Tech trees

    [QUOTE=ScionTheWorm]Actually I wonder what cultures we'll have? I would think
    Barbarian = Norse (nordmannaland, danmark, sveariket,rus)
    Roman = Catholic (can we only assign 3 + 1 factions to this?). Because of restrictions, catholics would be HRE, French, Loth, Papals, Normandie, Asturia, Welsh and Saxons? Or should welsh be gaelic and saxons norse maybe?
    Eastern = Steppe (Bulgars, magyar, Khazar(?))
    Greek = Greek (Byzantine)
    Carthagian = Muslim (abbasid, al andalus)
    And if this is an own culture:
    Ptolemaic = Gaelic - if not, gaelic has to be norse or catholic. (alba, eire)QUOTE]

    Here we must probably see what BI will look like, we might be more free there.
    But if we uses the RTW faction's, we must see who is most unique.

    in RTW there are 6 barbarian, 3 eastern, 1 egyptian, 4 greek, and 3(4) roman, 2 african, and 1 egyptian(if these are not 3 african?, but i think egypt its unique)

    So using 4 greeks for the 4 vikings makes sence. (Norse religion)

    Allso using the 6 barbarians as Normandie, Asturia, Welsh, Saxons, Scots, Eire wold be best. I know there are alot of diffrence in these factions, but their all (semi)christians, And can use the same building models.

    Using the 3 roman slots as the uber christian Frankish factions including the senate as papal state, reflects the breakup of the huge Frankish empire.

    We have 3 eastern, and that works fine for the 3 steppefactions. (we might get religous problems here.)

    The one egyptian faction should be used for byzantium, as the most unique faction.

    Then the 2 last slot's goes to abbasid, and al-andalus with commun muslim religion, and arabicstyle buildings. (If their not bound to share buildings with Byzantium, thats a problem.)

    -Skel-

    Age of vikings and fanatics: Total War

  2. #2
    Bopa Member Incongruous's Avatar
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    Default Re: Tech trees

    Did you guys know that there will be two tech-trees for each faction?
    One is Christian the other Pagan, wow, this is a cool feature, we could use it.

    Sig by Durango

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  3. #3
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Tech trees

    oooh nice.. we should indeed use it

  4. #4

    Default Re: Tech trees

    I don't think lumping the Gaels in with the Normans is a good idea.

  5. #5

    Default Re: Tech trees

    Probably not... Their culture is probably more similar to the vikings on the startdate.

    -Skel-

    Age of vikings and fanatics: Total War

  6. #6
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Tech trees

    If there's any culture the Gaels can be compared to in the period, it's definitely the vikings; one of the reasons vikings in Ireland integrated so well is largely because of large cultural similarities; foremost being warrior cultures; every culture had warrior castes, and could be argued as 'warrior cultures', but few were so prone to romanticize the warrior class. Further, they were similar in structure of their towns to an extent, and it's actually sometimes hard to say what the Gaelic-Irish/Scots adopted and what the Norse-Irish/Scots adopted, considering so much of what was already present in their cultures existed; a good example is the ridire on foot; Gaelic ridire existed for centuries before the vikings invaded, but are actually very similar to huskarls, or numerous types of weapons that had similar shapes and designs that had been prevalent for decades, if not centuries. That isn't to say they're culturally identical by any stretch; the differences are huge. However, certain aspects, including important philosophical aspects (such as the importance of the warrior class) are similar; more similar than they'd be to others.
    Ní dheachaigh fial ariamh go hIfreann.


  7. #7
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Tech trees

    About religious buildings:

    Instead of giving the Christian factions one religious building, why not 3 or 4?
    Although Christianity only has 1 God, the Churches were dedicated to saints and passages from the Bible (although mostly in the High medieval age, by my sources). Maybe something to consider? Like a Church to St.George, which gives Morale bonus, as he was a soldier in his 'mortal life'. Others could be a Church to the Virgin Mary which could give other bonuses.

    One thing I personally enjoy in R:TW is the different temples to choose from, and to decide what effects I want in this and that city.

    And about Muslim mosques. If you go for 5-level mosques here's an idea:
    Minaret -> Mosque (arabic Masjid) -> Large Mosque -> Alijama (or Grand Mosque) -> Legendary Alijama

    Muslims should have access to public baths as well as they became widely popular.

    If you want, I could write up religious buildings types, descriptions and bonuses for you!
    Last edited by Krusader; 07-24-2005 at 11:38.
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