France, HRE and Lotharingia
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- Chapel (+10 happiness, requires town), Church (+20 happiness, +1 morale, +5% law, requires large town), Cathedral (+40 happiness, +2 morale, +10% law, enable training of
catholic fanatics - clubmen?, requires city) >>
I know a better name for European fanatics, I'll have a look at my sources
- Abbey/Monastery (requires Church, +10% happiness - perhaps replace this building with specific monastery types for different religious orders granting different boni and which can only be built in a certain province/in certain provinces)
- Forest clearings (+5 farming, available from start in most provinces - high bonus to indicate how an important improvement this step means compared to no farming buildings), Farms (+8 farming), Crop rotation (+11 farming), Farming technology (+14 farming), Feudal farming (+17 farming).
Franks and non muslim nations should be limited to level 4. The Spanish moors had way better farming than the europeans.- Proper sewage (+10% health bonus), Herbal medicine (+15% health bonus), Water pipes (+20% health bonus).
- Paths, Mud roads, Paved roads
- Trader (+20% trade), Market (+40% trade), Merchant (+60% trade), Master merchant (+80 trade, +10% happiness)
- Port, Shipyard, Dockyard (all these enable training of better and better ships).
I was thinking about adding a trading port at level 1. It would have one trade road, and no ability to build ships (except maybe for the vikings). It would also be used as ports for rivers.
- Blacksmith (+1 to all weapons, requires Iron resource), Master blacksmith (+2 to all weapons, requires Iron resource), Armorer (+1 to all armor, will NOT require blacksmith in order to be constructed), Master armorer (+2 to all armor)
- Salt mine (+1 mining), Large salt mine (+2 mining), Copper mine (+2 mining), Large copper mine (+4 mining), Silver mine (+3 mining), Large silver mine (+6 mining), Gold mine (+4 mining), Large gold mine (+8 mining). All mines require their respective resources in the province in order to be possible to build.
There can't be more than 2 mines still (as long as you want them to appear on the campaign map). Having 4 kind of mines suck up building complexes to
- Academy, University
Don't really think this is historical. Maybe I'll find a better idea.
- Wooden pallisade, Wooden wall, Large wooden wall (possible to move on top of it), Stone wall (possible to move on top of it), Large stone wall (possible to move on top of it). It would require to create whole new wall models. Quite annoying. I think we should stucj to vanilla RTW level 3 walls, since only a few cities (Constantinople, Bagdad) had really big walls.
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