Ok, that's good info.
ZOR doesn't mean mercenaries, it means that the units are only recruitable in certain provinces of the map (Rome Total Realism mod uses it, for example). Usually, that's the case for auxiliaries or ethnical groups fighting with their own traditional equipment rather than the more centralized army would use, or if there for any other reason seems good to restrict recruitment to a smaller area.
About magyar power balancing etc., I had in mind having them much less powerful than the Khazars, but there'll be some easy conquests for them with easily accessible provinces to the west, with very weak rebel garrisons in them. Hopefully that will make them move west rather than start fighting the Khazars, and behave more historically correct when controlled by the AI. I'm sure we'll find some good way of balancing them.
Anyway, I'm waiting for Forgus to come up with his suggestion before I'll do anything more about the final version of the magyar tech tree. That's why Christianity conversion isn't implemented yet.
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