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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Tech trees

    Ok, that's good info.

    ZOR doesn't mean mercenaries, it means that the units are only recruitable in certain provinces of the map (Rome Total Realism mod uses it, for example). Usually, that's the case for auxiliaries or ethnical groups fighting with their own traditional equipment rather than the more centralized army would use, or if there for any other reason seems good to restrict recruitment to a smaller area.

    About magyar power balancing etc., I had in mind having them much less powerful than the Khazars, but there'll be some easy conquests for them with easily accessible provinces to the west, with very weak rebel garrisons in them. Hopefully that will make them move west rather than start fighting the Khazars, and behave more historically correct when controlled by the AI. I'm sure we'll find some good way of balancing them.

    Anyway, I'm waiting for Forgus to come up with his suggestion before I'll do anything more about the final version of the magyar tech tree. That's why Christianity conversion isn't implemented yet.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  2. #2
    is not a senior Member Meneldil's Avatar
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    Default Re : Tech trees

    Well, if we make the Magyars and Khazars allied in the beginning (as they were in reallity), I think the AI won't break the alliance early on, so the Magyar will have to move to the south/west.

  3. #3
    Member Member Csatadi's Avatar
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    Default Re: Tech trees

    Thanks for ZOR!
    In the theory the Magyar Horse Archers and the Elite ones should be ZOR in Etelköz (Ukraine) AND in the whole Carpathian basin.
    But in the reality of the game the Magyars can settle in any part of the map.
    This is a reason not being a ZOR-type army.
    I do not know if you know it or not, there were Magyar tribes who remain in the Khazar empire. After conquering the Carpathian basin the two parts of the nation lived in different way. In 1231 a monk found the orient Magyars yet. Interesting fact.

    The Bulgarians and/or the Pechenegs should attack the Magyars. The first attack can be in the beginning. The second only in 895, you know. But I think in every game will bring other results.
    HIstorically the Magyars were the protectorate of the Khazars but I do not know how would it work in the game.

  4. #4
    Devout occultist Member Forgus's Avatar
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    Default Re: Tech trees

    Shame on me but my version of the tech tree is still in progress.... :-(

  5. #5

    Default Re: Re : Tech trees

    Quote Originally Posted by Meneldil
    Well, if we make the Magyars and Khazars allied in the beginning (as they were in reallity), I think the AI won't break the alliance early on, so the Magyar will have to move to the south/west.
    I thought the Magyars were allied to the Muslims at this point, in fear of the Khazars.... or was that the Bulgars?

    Anyway, having them allied is probably the best way to make them expand west.

    We must allso see what the "horde" feature brings. If BI can make the Vandals start as a horde migrating to a cetain point, this might allso be an option for them. Giving them an extrarinary startpoint.

    -Skel-

    Age of vikings and fanatics: Total War

  6. #6

    Default Re: Tech trees

    I agree that the "horde" feature should be used for the Magyars at the beginning of the game, but as it stands, this cannot be modded in. For the sake of simplicity, the Magyars should have those two provinces and stay allied to the Khazars. However, I think that once the team gets BI and can have the Magyars begin play as a horde, they should still be allied to the Khazars.

  7. #7
    is not a senior Member Meneldil's Avatar
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    Default Re : Tech trees

    Well, Magyars were close 'vassals' of the Khazars (who were allied with the Byzantines and often at war with the Caliphate and the Bulgars).

  8. #8

    Default Re: Tech trees

    A protectorate, then?

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