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  1. #1

    Default Re: Campaign map

    Quote Originally Posted by ScionTheWorm
    Thanks to some guidance from Narayanese in Citadel Total War and some experimentation, I've learned a few new things in 3d max. Here is sort of a preview of two units, both very simplified - removed some objects to get it to look good from this perspective, and from this close

    Scottish Claiomhnaghta finishing of an irish levy
    Tell me you can make that shot part of the death animation...

  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Campaign map

    sorry, I think they would be totally unsynchronized..
    Last edited by ScionTheWorm; 07-14-2005 at 07:08.

  3. #3

    Default Re: Campaign map

    I don't think anything can be done about battlefield gore, but a head on parade here or there added solely for atmosphere would work wonders.

  4. #4
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Campaign map

    is it possible to have part of greenlan in this mod or even go all the way to newfoundland or just vinland
    "It is not so much that we need to be taken out of exile. It is that the exile must be taken out of us."- Lubavitcher Rebbe


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  5. #5
    Bopa Member Incongruous's Avatar
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    Default Re: Campaign map

    I believe that adding in Greenland could be a good idea, could do wonders for infighting among the Viking factions. You could have Greenland rebel, and to ensure that int would be invaded by the vikings simply utilise the Massalia trick. In fact the Massalia trick should be used on the Englisc, and Norman coasts.

    As for new foundland, that would just be silly, I mean imagine the amount of time it would take to cross the sea. Plus we'd have to add a new faction, the Ameri-Indians.

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  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Campaign map

    That trick doesn't really work that well.
    I'm still not here

  7. #7
    Bopa Member Incongruous's Avatar
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    Default Re: Campaign map

    Yeah it does, it worked fin on RTR. Its exactly the same as having two provinces naxt to each other, the AI always attacks provinces addjacent to it. But I guess it could be tested.

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