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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Re : Campaign map

    Well, send the map, I might have an idea about how to fix that.

    I'm currently running into prblm while trying to get the water rivers working. I dunno what's happening, since I already drawn this kind of river a few times.

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Re : Campaign map

    Ok, I sent it now. I accidentally deleted your PM where your email address was, but I remembered the beginning of the address. The end was .com, right? If so, I sent it to the right place, otherwise...

    Anyway, will start work on map_climates now.

    Edit: Is your way of fixing the shores different than mine? If it isn't, I could take care of it if you want. If it is, please send the fixed map_heights to me as soon as you're ready. It's best if you do these edits in the .psd file, in the rivers layer, rather than in the exported tga, because it's easier to fix the remaining problems, and the eye-candy, if I still work from the psd file.

    Edit: btw do you know if the cmdline for battle map editor is -enable_editor? Using it is probably the fastest way of previewing the battlefields.
    Last edited by Rodion Romanovich; 08-15-2005 at 18:18.
    Under construction...

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  3. #3

    Default Re: Campaign map

    Stockholm is too small to be on that map especially as there are loads of islands in the area that are much larger.
    Other than that I must say that Åland is too large and Sweden as a whole lacks wood, especially the Småland area which also should be perhaps be a bit more hilly, though none of the screens show it in detail.

  4. #4
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Campaign map

    Quote Originally Posted by Jarlabanke
    Stockholm is too small to be on that map especially as there are loads of islands in the area that are much larger.
    Other than that I must say that Åland is too large and Sweden as a whole lacks wood, especially the Småland area which also should be perhaps be a bit more hilly, though none of the screens show it in detail.
    - The city of Stockholm won't be included, it was founded in the 13th century or possibly even later (official 750 years festival only a few years ago). I was talking about adding one one-tile island to simulate the atoll outside modern Stockholm. The only cities in that region, I think, will be Birka and Uppsala.
    - Yes, Småland needs more forests. But see above discussion about forests, we'll stick to less than vanilla R:TW in most areas. But some areas, like Småland and eastern Norway, will get more despite that policy.
    - Småland is very hilly ATM, but will probably see more hills. Many areas will be remade in detail, this is just the first, rough alpha 0.0.1 version of the map.
    - Åland is hard to make any smaller, doesn't work well in-game. Åland is really a group of many small islands, but this is the best abstraction I could think of - I tried using many smaller islands but it didn't look right. Gotland and Öland are also increased in size somewhat compared to reality, I must admit.
    Last edited by Rodion Romanovich; 08-15-2005 at 18:20.
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  5. #5
    is not a senior Member Meneldil's Avatar
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    Default Re : Campaign map

    Here's a first sample of the new rivers :




  6. #6

    Default Re: Campaign map

    I used stockholm because I didn't think you'd understand me if I used the correct name for the island where the old town is; Stadsholmen.I know when the city was, founded, I live <20 mins from it.
    Anyhow my point is that hardly any of the islands in Mälaren or in Roslagen are large enough to be visible on the map, even less so if you were to look at a map
    on how the area looked back then.
    Last edited by Jarlabanke; 08-15-2005 at 21:25.

  7. #7

    Default Re: Campaign map

    For some reason the reply above seems a bit screwed. What I meant to say was that I'm very aware of when and how Stockholm was founded, I used the name Stockholm because I didn't think you'd know the actual name of the island on which the old town is located; Stadsholmen.
    hte point is that next to none of islands in Mälaren or Roslagen are big enough to by themselves be visble on that map, even more so keeping in mind that they
    were significantly smaller back then.

  8. #8
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Campaign map

    Oh, now I understand what you mean - you were talking about the island INSIDE Mälaren! Well, I agree it's too small, that's why I removed it. I was considering adding one one-tile island outside Mälaren to simulate the atoll outside Mälaren. What do you think of that idea?
    Under construction...

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  9. #9
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Re : Campaign map

    Quote Originally Posted by Meneldil
    Here's a first sample of the new rivers :



    Cool! Only one question - can an army stand in the middle of the river (at a crossing), and meet another army there - how does that look on the battle map? Will they fight in water, or will it be ok? And can you take advantage of the crossing, being narrow like normal crossings?

    Actually I think it doesn't matter if such rivers aren't possible to cross with land armies only, in fact those really wide rivers perhaps shouldn't be possible to cross without ships. Especially if crossing on foot would lead to any problems. What do you think?
    Under construction...

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  10. #10
    is not a senior Member Meneldil's Avatar
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    Default Re : Campaign map

    https://forums.totalwar.org/vb/showp...62&postcount=5

    Here you can find a quick sample of how battles work.

  11. #11
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Re : Campaign map

    Ok, sounds good.

    I think you should make the Seine a little shorter though (so that it's sea-method river to Paris, then standard river), and make the last bit a standard river. Would be cool to have rivers where the upper part is made by the sea method and the lower part has the traditional crossings - the river crossings are nice and shouldn't be removed too much. That would work very, very well IMO:

    - high upstreams, you can only cross at certain locations, and can't send in ships
    - more downstram, you can only cross at certain location (just like upstreams), but also send in ships to cross the river anywhere you want.

    As I see it, as long as the landbridges far downstream in the rivers are as few, or perhaps fewer than, the crossings further upstreams, it's great. However, if there are too many landbridges far downstreams, it doesn't make sense because it shouldn't be easier to cross where the river is wider, than it is where it's smaller.

    In fact, my opinion now is that this method with sea-method rivers should be implemented far downstream in ALL larger rivers on the map, and all smaller rivers and upstreams parts of larger rivers should be made using the standard rivers.

    What do you think? Or is what I suggested in this post what you initially had in mind?

    Edit: I saw now that you had zoomed in on the screenshot. The length of the Seine is fine, I didn't see it correctly first time.
    Last edited by Rodion Romanovich; 08-16-2005 at 11:10.
    Under construction...

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