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Thread: Beasts & Beings: Total War (a crazy mod idea)

  1. #1

    Default Beasts & Beings: Total War (a crazy mod idea)

    BEASTS & BEINGS: TOTAL WAR


    This is a mod I wish to be made for Rome: Total War. Set in a dark fantasy land of Gorthron, the last bastions of humanity hold their forces awaiting the rising threat. From the lands around them arise great numbers of daemonic creatures that are all striving to destroy mankind and take ahold of this world. Decide the fate of the land in a totally fictitious world. One thing is for certain, only Total War rules!


    This is where I will hopefully recruit modders and share my ideas for this mod. Please do not flame, I want this to happen!

    -------------------------------------

    Faction & Unit List so far


    The Holy Knights

    Peasant Militia
    Spearmen
    Heavy Spearmen
    Swordsmen
    Foot Knights
    Archer Militia
    Holy Archers
    Mounted Archers
    Holy Chariots
    Knights of Old


    The Bundaan

    Bundaan Woodsmen
    Bundaan Axemen
    Spearmen
    Bundaan Hunting Hounds
    Forest Hunters
    Bundaan War Wagon
    Bundaan Mounted Cavalry
    Javelin-Throwers


    The Soldiers of the Dark

    Peasant Militia
    Pikemen
    Swordsmen
    Black Swordsmen
    Crossbow Militia
    Heavy Pikemen
    Mounted Archers
    Dark Enforcers
    Black Horsmen

    The Daemonic Legions

    Daemonic Rabble
    Wadjo-Throwers (wadjo = heavly bladed javelin)
    Shielded Korjoors
    Kaprel Riders
    Spectral Soldiers
    Kaprel Chariot
    Daemonic Archer
    Grannu War-towers

    The Ravagers of the Dead

    Undead Peasants
    Zombie Savages
    Undead Riders
    Rotten Spearmen
    Heavy Rotten Spearmen
    Giant Rat Handlers



    The Beasts

    Human Slaves (javelin-throwers with swords)
    Rhinok Riders
    Mounted Lancers
    Leoparmen (spearmen)
    Tigermen Maulers (heavy axemen)
    Cheetoman Archers (light archers)
    Primorl Swarms
    Beast Masters

    The Rafeerer Tribes

    Tribesmen Militia
    Tribesmen Spears
    Jungle Hunters
    Tribesmen Archers
    Tribal Chariots
    Rafeerer Lancers


    -------------------------------------------

    How can you help?

    By joining the team! I am looking for modders with some skill (eg Modellers, skinners, coders etc) to join the to help this come to life! If you don't have any modding skills but can help us in some other way please do tell.

    ---------------------------------------

    The Team

    Creator/Team Leader/Main Designer = Daemonic



    ------------------------------------------

    Thanks,

    Daemonic

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Beasts & Beings: Total War (a crazy mod idea)

    So what modding skills do you have, are you a skinner or what? Also how do you plan to make the mod different from other fantasy ones around? Well anyway it looks as though you have most of the basic models already in game so it would be mainly a texturing job which is good for a fantasy mod (many try to create massive beasts that are impossible or extremely hard to implement). So good luck, it would be good if you could develop the storyline a little too to make it really original.

    Sundjata Keita

  3. #3

    Default Re: Beasts & Beings: Total War (a crazy mod idea)

    I dont think he can mod, but he wants a team.

    Hopefully this goes well...

  4. #4
    Probably Drunk Member Reverend Joe's Avatar
    Join Date
    Mar 2005
    Location
    Up on Cripple Creek
    Posts
    4,647

    Default Re: Beasts & Beings: Total War (a crazy mod idea)

    I would strongly suggest that you do this as a MTW mod, as its apparent medeival setting will be a little awkward in the RTW environment. However, the mod does look like a good idea.

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