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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Cultural-only elements

    I think these forums are among the best for modders and research, but the search feature is awful :(

    I am looking for a list of those parts of the game which cannot be broken down into factions; in other words, all those elements which can only be defined in terms of culture.

    For example, I have heard that family portraits, forts/watchtowers/ports, and sound files are culture-only (?).

    Any help/link appreciated.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Cultural-only elements

    Hmm..maybe I phrased that wrong. Let's try again

    Which elements of the game are unalterably tied to culture?
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Default Re: Cultural-only elements

    If you unpack your pak files and then look in the UI folder you'll get a pretty good idea of what images are tied to culture. Contrast that with the units folder which is broken down by faction.

    Message strings tend to be culture-based as well, sounds also.
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  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Cultural-only elements

    Thank you Epistolary.
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  5. #5
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Cultural-only elements

    Building descriptions are culture-based, too. There are one or two culture-specific hardcoded things, like the Pyramids' removal of the culture penalty from Egyptians, and the barbarians' warcry.

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  6. #6

    Default Re: Cultural-only elements

    On the topic of cultural building descriptions, I think there's an exception in that Parthia's building descriptions are separate from Eastern.
    Last edited by Epistolary Richard; 06-09-2005 at 06:55.
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  7. #7

    Default Re: Cultural-only elements

    Quote Originally Posted by Dol Guldur
    I think these forums are among the best for modders and research, but the search feature is awful :(
    Dol Guldur, we're always looking for ways to make these forums more helpful to modders who want to learn. How about writing a 'how to' on this subject and posting it in this thread so it's readily available for other users who may have the same question?
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  8. #8
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Cultural-only elements

    Once the question of descriptions is solved (Good work! )

    Does anybody know how to change the assignation of the type (culture) building to a given faction?
    I mean that probably in a mod new_germans and new_gauls won't belong to the same culture and I would like to give them different building cards and, if possible, different models of cities in the campaign map.

  9. #9

    Default Re: Cultural-only elements

    I'm not sure what you're asking, Monkwarrior. The factions' cultures are hard-coded. Can you give us an example of what you mean?
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  10. #10
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Cultural-only elements

    OK. It's posted in the tutorials thread. I wish I could edit my posts and for some reason it is rare that images diplay (I cannot see my own image in that post and th eone above - can someone confirm that it is displaying?).

    Any responses and research on this would be appreciated, I'm heavily involved in many things and have so little time. Thx.

    I, too, would like different building models per faction and not per culture. There are some limited ways in which I believe this can be achieved but they are not satisfactory for robust use.

    I wish there was a way of getting the portraits functioning by faction rather than culture. I need to know how these work but have drawn a blank thus far.
    "One of the most sophisticated Total War mods ever developed..."

  11. #11

    Default Re: Cultural-only elements

    Only users with full membership status can edit their posts, you should now find you have an edit button to the left of the quote button on your own posts.

    Your image is displaying fine for me. Building models are unfortunately set by culture - a way to have different building images within a culture is to have different buildings within the export_descr_building file which are only available to a single faction within that culture. There's a series of knock on effects of that, however, and it's not open for all buildings.

    Most of the UI elements (graphics etc.) are unfortunately done on a cultural basis. A notable exception to this are unit cards which are faction based.
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