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Thread: EB starting units? (tech tree question)

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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: EB starting units? (tech tree question)

    also about units. Will you be using the 0 turns for recruitment like SPQR or will you keep the 1 turn for recruitment of vanilla?

  2. #2
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: EB starting units? (tech tree question)

    We will not be using the 0-turn recruitment. However, we have explored options with scripting that would allow recruiting an army in a turn, but I doubt we'll use that, unless we can work out some kinks.
    Ní dheachaigh fial ariamh go hIfreann.


  3. #3
    graduated non-expert Member jerby's Avatar
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    Default Re: EB starting units? (tech tree question)

    what are the kinks with 1 turn building?

  4. #4
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: EB starting units? (tech tree question)

    Population. You see, we can script that when you build one unit, it is accompanied by several others (creating an 'army' buildable in one turn), and will drain population accordingly. However, it allows you to drain a population to nil to the extent where it won't grow and can cause other bugs.
    Ní dheachaigh fial ariamh go hIfreann.


  5. #5
    graduated non-expert Member jerby's Avatar
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    Default Re: EB starting units? (tech tree question)

    ahh, yes. i see. well, i gave it tis own thread. so we wotn go off-topix any further in here

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