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  1. #1

    Default campaign mods

    Hello.
    I've played RTW for a long time now on VH/VH and thought I would give the RTR mod a try for a change. I though it was ok until you end up defending a city over and over every turn. I'm getting this with Macedonia and Gaul in outlying provinces. I'm playing Julii. I don't mind a few repeat battles (siege defences) due to higher numbers of opposing armies but 8 times in a row and still going, starts to wear a bit thin.
    Crush them, yep....I know! I'll get round to it eventually but its getting a bit of a dejavu feeling every turn while I build up my forces to take and hold their cities. The main disadvantage of having two many armies on the map it seems.
    As usual, the senates demands don't help you to focus either for quick conquests of individual factions. It looked good at first but somehow there just seems a tad too many cities and a lot of repetition.
    Anybody played other decent campaign mods?

  2. #2

    Default Re: campaign mods

    If you check out this thread on the Forge you'll find a few completed campaign mods. I haven't had a chance to try any of them yet, though. Perhaps some other users could share their experiences?
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: campaign mods

    Thanks for the link Richard, I'll check them out.

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