Looks better than I expected. Let's all pray the AI has been tampered with![]()
Looks better than I expected. Let's all pray the AI has been tampered with![]()
Like we need anymore exploits in the gameThis means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit!![]()
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Well it better be 'tampered with'/massively improved. Otherwise I say we all form testudo and march up to the CA offices with our mice of fury to throw at their programmers, then capture and sell to slavery any of their employees that dare to fight back. Just like the Romans would have done.Originally Posted by Burnzy
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
It would be nice to see titles again. Titles were big with the Romans, so with the Senate gone, perhaps we may now decide who is a legate, tribune, consul, etc. This would play into loyalty big time.
Lets all pray for decent campaign/battlefield AI.
GRRRYAYAYYYYYHHHGGGGG!!!
Regards,
DA
Shield Wall formation!
Converting barbarians!
Romans reverting to paganism!
Rebelling generals!
Ok now you can consider me officially excitedEven if the campaign doesn't turn out so well, just think about how much MODs could be improved with these features.
Sounds promissing indeed.
Senate good bye, no Roman family-factions: good thing
The time setting at the turning time in Europes history after/at the end of the Roman empire is an excellent choice !
I like the idea of almost defeated factions becoming barbarian hordes.
And luckily there's always an invading force in history in almost every TW-time setting (Mongols-Golden horde-Huns) !![]()
Calculating the experience with add ons of the older TW games, maybe some of us will go back to the mighty empire of Rome (or what will be left of it).
I think the features mentioned on the page are buy-worthy already IF (and ONLY IF) the battle-AI is tweaked seriously.
The correction of the major bugs in the campaign-map (especially the dreaded seadge-lift bug) are the expected minimum, if CA take themself seriously (what I think they do).
Let's wait and see![]()
Last edited by Blacknek; 06-07-2005 at 10:54.
Whats great is it missed out the romano britons when i have a pic here
http://www.heavengames.com/gallery/RTW_XPack%40E3_2005/aae
also found this on that same site..
New factions can emerge from rebellious cities (Ostrogoths emerge from the Goths, for example) any proof of this?
Last edited by Ianofsmeg16; 06-07-2005 at 12:08.
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb...
Proud Supporter of the Gahzette
BI´s looking better and better by the day. What worries me though is the lack of information regarding battlefield- and strat-map AI. Is it improved or not?! This is the key-info I´m looking for to decide weather I´ll buy this expansion.
What features will be in the Imperial campaign?
Most of the ones on the BI site should be on the imperial campaign.
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