Originally Posted by gardibolt
Choose a unit and press your left mouse button and drag your mouse while holding down the button.![]()
Originally Posted by gardibolt
Choose a unit and press your left mouse button and drag your mouse while holding down the button.![]()
Ja Mata Tosainu Sama.
it's way easier than MTW.
Kamegusha
i do exactly the same thing, but i still don't like it. also heavy cav is just as fast as my light cav, and that's just stupid, how can metal armoured 10 kg equipment wearing plowhorse riding big assed cavalry be as fast as gentle leather wearing jav cav???
We do not sow.
Maybe they use steroids?Emperor Emu1Originally Posted by Emperor Umeu 1
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Ja Mata Tosainu Sama.
probably.
We do not sow.
It's right-click (hold) and drag.Originally Posted by kagemusha
For older games I think it is left-click (hold) drag![]()
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Yes.Quietus is right.I dont seem to know whats left and whats right.Originally Posted by Quietus
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Ja Mata Tosainu Sama.
The hold & drag is the normal way.
(I STILL want my left click & drag back)
You can also use '[' & ']' to do it in situ (doesn't work for groups or units in phalanx)
Interesting, how easy is that to do? Do you know if anyones done it for RTR 5.4? preferably in a nice tidy package...Also I increased the default depth for the A.I. with 6-8 ranks for most infantry and the A.I. comes out with increased morale and units that stay in the fray longer.
maybe those guys should be doing something more useful...
This is one of the weakeness of RTW unfortunately. Spear/phalanx units should benefit greatly from depth, but do not--they should also really suffer from lack of depth. Archers should suffer from depth but do not (except for some range/skirmish penalties at extreme depths.) MTW did both aspects better.
Rome Total War, it's not a game, it's a do-it-yourself project.
true, but phalanx units do benefit from their depth. esspacially pikemen
We do not sow.
No, not really. They do best in rather thin lines. Most casualties occur on the corners so widening the frontage is beneficial to a point. Doing 1vs1 testing non phalanx formations wrap around causing casualties on the sized. Running only 4 deep or so worked best back when I was playing. The only reason I went that deep was to allow for casualties thinning the depth, otherwise 3 or even 2 could work as well.Originally Posted by Emperor Umeu 1
Rome Total War, it's not a game, it's a do-it-yourself project.
Likewise, when I order a unit of archers to target a unit, my orders apply to all the archers in my unit. Unfortunately, in MTW, very often it was the case that only the front rank fired because the second and/or third were still out of range and the whole unit would now stop instead of moving until all were in range!!! That is stupid and was an annoying bug. This was a problem that could get your archer/pav unit into deficit quite quickly and leave you at a disadvantage. MTW spears were about as much good as a chocolate fire guardOriginally Posted by Red Harvest
.......Orda
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