Results 1 to 30 of 36

Thread: RTW unit rank depth?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: RTW unit rank depth?

    Quote Originally Posted by Quietus
    It's right-click (hold) and drag.

    For older games I think it is left-click (hold) drag
    Yes.Quietus is right.I dont seem to know whats left and whats right.
    Ja Mata Tosainu Sama.

  2. #2
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: RTW unit rank depth?

    The hold & drag is the normal way.
    (I STILL want my left click & drag back )
    You can also use '[' & ']' to do it in situ (doesn't work for groups or units in phalanx)

    Also I increased the default depth for the A.I. with 6-8 ranks for most infantry and the A.I. comes out with increased morale and units that stay in the fray longer.
    Interesting, how easy is that to do? Do you know if anyones done it for RTR 5.4? preferably in a nice tidy package...
    maybe those guys should be doing something more useful...

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: RTW unit rank depth?

    This is one of the weakeness of RTW unfortunately. Spear/phalanx units should benefit greatly from depth, but do not--they should also really suffer from lack of depth. Archers should suffer from depth but do not (except for some range/skirmish penalties at extreme depths.) MTW did both aspects better.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: RTW unit rank depth?

    true, but phalanx units do benefit from their depth. esspacially pikemen

    We do not sow.

  5. #5
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: RTW unit rank depth?

    Quote Originally Posted by Emperor Umeu 1
    true, but phalanx units do benefit from their depth. esspacially pikemen
    No, not really. They do best in rather thin lines. Most casualties occur on the corners so widening the frontage is beneficial to a point. Doing 1vs1 testing non phalanx formations wrap around causing casualties on the sized. Running only 4 deep or so worked best back when I was playing. The only reason I went that deep was to allow for casualties thinning the depth, otherwise 3 or even 2 could work as well.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  6. #6
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: RTW unit rank depth?

    but wouldn't pikemen do better if all the pikes are used, not just the 4. in 4 deep it uses 4 pikes in 6 deep it uses....eh 4

    We do not sow.

  7. #7
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: RTW unit rank depth?

    2 lines deep worked quite well for phalanx units in some tests in the game...better than 4. However, the formation was brittle and unwieldy (as one would expect.)
    Rome Total War, it's not a game, it's a do-it-yourself project.

  8. #8

    Default Re: RTW unit rank depth?

    Quote Originally Posted by Red Harvest
    This is one of the weakeness of RTW unfortunately. Spear/phalanx units should benefit greatly from depth, but do not--they should also really suffer from lack of depth. Archers should suffer from depth but do not (except for some range/skirmish penalties at extreme depths.) MTW did both aspects better.
    Likewise, when I order a unit of archers to target a unit, my orders apply to all the archers in my unit. Unfortunately, in MTW, very often it was the case that only the front rank fired because the second and/or third were still out of range and the whole unit would now stop instead of moving until all were in range!!! That is stupid and was an annoying bug. This was a problem that could get your archer/pav unit into deficit quite quickly and leave you at a disadvantage. MTW spears were about as much good as a chocolate fire guard

    .......Orda

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO