As for poor trader, it's easy to remove.
First it has low threshold:
Code:
Trait BadTrader
Characters family
NoGoingBackLevel 2
AntiTraits GoodTrader
Level Poor_Trader
Description Poor_Trader_desc
EffectsDescription Poor_Trader_effects_desc
Threshold 1
Effect Trading -10
Level Inferior_Trader
Description Inferior_Trader_desc
EffectsDescription Inferior_Trader_effects_desc
Threshold 3
Effect Trading -20
Level Appalling_Trader
Description Appalling_Trader_desc
EffectsDescription Appalling_Trader_effects_desc
Threshold 6
Effect Trading -30
But, if you drop to Inferior Trader, there is no back so act quick.
Here are the triggers for GoodTrader (that cancel out BadTrader).
Code:
Trigger governing11
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= trader
Affects GoodTrader 1 Chance 50
;------------------------------------------
Trigger governing11b
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= port
Affects GoodTrader 1 Chance 80
;------------------------------------------
Trigger governing11c
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= roads
Affects GoodTrader 1 Chance 80
So statt builing some trade building and there is good chance to remove that bad trait. Of course, if city has all trade building, nobody said you can't move governor to some other city temporary.
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