Good idea, I will attempt to learn how to do that and see what happens. Will also try with mines in Thebes and without mines. That'll fix em! :)Originally Posted by magnum
Good idea, I will attempt to learn how to do that and see what happens. Will also try with mines in Thebes and without mines. That'll fix em! :)Originally Posted by magnum
one question that it is "amazing" regarding Egypt and owning the pyramid ( I don't recall the name of the city itself)....I am playing with July faction and had got this pyramid and from then all my provinces has increase happiness...I mind in all the settlements...well I thought it was going to increase only on the Egypt provinces but it had worked for all...somehow it's a bit wear...or maybe not
Capturing ANY Wonder gives you a temporary happiness bonus in all settlements. Owning the Great Pyramid means you ignore any culture penalties for being non-Egyptian.Originally Posted by Retos_ON
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thanks...i'll keep a look to the temporary happines bonusOriginally Posted by vastator
First you gotta take the punch out of their terminator Axemen, then their armour plated chariot tanks, reduce the numbers on the horde desert cavalry and couple that with the campaign map changes above, that should reduce the Egyptians considerably.
"And when your return to your homes, tell your people that you left your general fighting in Boetia" Cornelius Sulla to a wavering line.
"It is easy to dismiss war as a simple bloody affair, nevertheless, none can deny that the greatest genious that man has possesed has always been in the pursuit of the simple, bloody affair", Klausewitz
Indeed the Egyptians are overpowered. Perhaps even more than the romans.
Although i don't find this fair, or quite accurate, historically speaking, i don't mind too much about it.
Reasons:
1) The Egyptians are a great fuction for the begginer. Of course you "have" to play as the Romans as a begginer, but it's not bad to have an easy non-roman fuction.
2) I did try to play with them, got bored and quited. Simply don't play as them if you find them not challenging a bit.
3) They provide a decent enemy when you play a "west" faction and you finally reach their lands. This is hardly the case for Scythians, Pontics, Armenians and Parthians when (and if) you finally reach them. And, no, egyptians don't take their lands (as opposed with the Seleucid lands).
Frankly, i'm very happy they are so overpowered, + they get a combat bonus in deserts. What would i do with my 3+ exp Urbanners or 3+ exp Foresters, hadn't it been for smashing Egyptian armies in the desert?![]()
A even more powerful Uber-Macedon with Legionary Cohorts and War Elephants that we'd call the Selucid Empire.
Or masses of Persian Cavalry and Catanks.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Yup, that's what I've done for my campaign. Bowmen and Desert Cavalry have the same numbers as regular units and Heavy Chariots can't be recruited. The scythe blade secondary attack on the other chariots has been replaced by a knife for the Chariot Archers and an axe for the General's Bodyguard. I've also reduced their starting population by a few thousand - they can afford it!Originally Posted by Aetius the Last Roman
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Looking at the last posts from amazon77 and katank the solution is to bump up the stats for Carthage and the Seleucids. I've added 3 to the Iberians' defence and 2 to the Libyan Spearmen's attack, with 2 added to the Levy Pikemen's defence as they're clearly wearing helmets. Egypt now has a starting treasury of 7,000 denarii, but the Seleucids now have 10,000 and Carthage a whopping 15,000. Carthage can now recruit slingers in practice ranges (like Egypt), with archers and ballistas available in archery ranges. The Seleucids also have ballistas and a larger population. I only finished the mods today, so I'm itching to try them out!![]()
If this is true, why do Memphis and Alexandria rebel so quickly even when I own the pyramid?Originally Posted by vastator
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