First you gotta take the punch out of their terminator Axemen, then their armour plated chariot tanks, reduce the numbers on the horde desert cavalry and couple that with the campaign map changes above, that should reduce the Egyptians considerably.
First you gotta take the punch out of their terminator Axemen, then their armour plated chariot tanks, reduce the numbers on the horde desert cavalry and couple that with the campaign map changes above, that should reduce the Egyptians considerably.
"And when your return to your homes, tell your people that you left your general fighting in Boetia" Cornelius Sulla to a wavering line.
"It is easy to dismiss war as a simple bloody affair, nevertheless, none can deny that the greatest genious that man has possesed has always been in the pursuit of the simple, bloody affair", Klausewitz
Indeed the Egyptians are overpowered. Perhaps even more than the romans.
Although i don't find this fair, or quite accurate, historically speaking, i don't mind too much about it.
Reasons:
1) The Egyptians are a great fuction for the begginer. Of course you "have" to play as the Romans as a begginer, but it's not bad to have an easy non-roman fuction.
2) I did try to play with them, got bored and quited. Simply don't play as them if you find them not challenging a bit.
3) They provide a decent enemy when you play a "west" faction and you finally reach their lands. This is hardly the case for Scythians, Pontics, Armenians and Parthians when (and if) you finally reach them. And, no, egyptians don't take their lands (as opposed with the Seleucid lands).
Frankly, i'm very happy they are so overpowered, + they get a combat bonus in deserts. What would i do with my 3+ exp Urbanners or 3+ exp Foresters, hadn't it been for smashing Egyptian armies in the desert?![]()
A even more powerful Uber-Macedon with Legionary Cohorts and War Elephants that we'd call the Selucid Empire.
Or masses of Persian Cavalry and Catanks.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Seleucid Empire has impressive troop types indeed, but they go down against Egypt in the first decade or so.
Furthermore, i'd classify as overpowered those factions that get an early advantage, so they can get a lot of towns easily as soon as the games starts. For example, roman strength lies more in Hastatii than in Urbans.
Likewise, Seleucids can built Legionary cohorts, but so late in the game i guess it doesn't have much effect anyway.
Yep, I never reach the late game units in many cases. The first 5 turns more or less seal your destiny in many cases.
Germania if not for money problems, is the most OP due to spear warbands.
Scythian for same reason due to their HA @ town level.
On the other hand, Carthage is hard since Iberians suck. Spanish has it even rougher as they can only build town militia at the beginning which surprisingly suck even more than Iberians.
The reason I singled out Egypt is that they have huge economic and growth advantages over everyone. I currently have every city constructing a building plus a unit every turn. Most other factions in the early game you actually have to make tough decisions on what to do.. and Egypt has none of these problems to worry about. So they just tech up and become an arrow-tossing steam-roller eventually. I just wanted to slow them down economically to make things a bit more even handed.
Yup, that's what I've done for my campaign. Bowmen and Desert Cavalry have the same numbers as regular units and Heavy Chariots can't be recruited. The scythe blade secondary attack on the other chariots has been replaced by a knife for the Chariot Archers and an axe for the General's Bodyguard. I've also reduced their starting population by a few thousand - they can afford it!Originally Posted by Aetius the Last Roman
![]()
Looking at the last posts from amazon77 and katank the solution is to bump up the stats for Carthage and the Seleucids. I've added 3 to the Iberians' defence and 2 to the Libyan Spearmen's attack, with 2 added to the Levy Pikemen's defence as they're clearly wearing helmets. Egypt now has a starting treasury of 7,000 denarii, but the Seleucids now have 10,000 and Carthage a whopping 15,000. Carthage can now recruit slingers in practice ranges (like Egypt), with archers and ballistas available in archery ranges. The Seleucids also have ballistas and a larger population. I only finished the mods today, so I'm itching to try them out!![]()
Bookmarks