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  1. #1
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: 0 turn building time?

    Really, the only way to do it if you had 0 turns would be to force almost all of those troops to disband somehow right after a campaign. Which would be a pain, and impossible...

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  2. #2

    Default Re: 0 turn building time?

    Well....Things like town watch or barbarian warband (or whatever EB replaces low quality militias with) should probably be zero turn because they represent a levy of conscripted townsfolk raised to deal with a particular crisis or invasion. If you could make units like town watch have zero movement allowance that might prevent the AI raising gigantic hordes of them and roaming around the map. I dont know how much of that is possible or what it would do to seige battles, but it seems reasonable to me that townsfolk would take up what arms they could find in the face of a beseiging enemy. Sortof an 'every able-bodied man able to fight' thing.

    Just a suggestion...

  3. #3

    Default Re: 0 turn building time?

    I think 0-turn recruitment is a good idea. Obviously, levies could be raised in short time, and 0-turn recruitment is the best way to show this. Elite units would take longer to train. My worry is that 0-turn units would not be able to be trained while the training of an elite unit was taking place.

  4. #4

    Default Re: 0 turn building time?

    Does the build time have to be a whole number?
    I think a build time of 0.5 (2 units per turn) or maybe even 0.25 (4 units per turn) is reasonable.

  5. #5
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: 0 turn building time?

    Yes, it does.

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  6. #6
    The Blood sucking Saint Member Khan of ED's Avatar
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    Default Re: 0 turn building time?

    SPQR isn't boring, don't know where you came up with that

    If i want full stack army in SPQR i get it in 2-turns and go to fight (plus its easier to control unrest ).

    I vanilla if i want full stack army 20-turns later and i have it (so what is more boring than waiting plus there is very little full stacks battles in vanilla)

    But ok if we get two versions of EB one with 0-turns and other like vanilla makes all happy and we all win (it should not be so hard to mod it IMHO)
    Fas est et ab hoste doceri!

  7. #7
    Member Member Eucarionte's Avatar
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    Default Re: 0 turn building time?

    Mmmm...what about 0 turn recruitment only for peasants and militia type troops (such as town watch and militia hoplites, for instance)? A city could easily equip quite a number of these troops in 6 months (no training or special equipment required).

    It could represent a last desperate effort to defend a city. It is said that one of the reasons why Hannibal didn´t assault Rome was precisely this (among other reasons like mobility, lack of war engines, etc.).

    I don´t know how the AI would make use of this, though...

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