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Thread: 0 turn recruitment time

  1. #1
    Proud Knight of the AMC Member RTW King's Avatar
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    Default 0 turn recruitment time

    I went to export_descr_unit and changed peasant build time to 0. I expected them to appear like mercenaries when bought in the campaign, but they took the standard 1 turn to build. Can I fix this?
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  2. #2

    Default Re: 0 turn recruitment time

    I don't think there is a way to have a zero build time. I can think of a LOT of reasons why this would be....

    1) The AI..... what would stop it actually making a mass of peasants in no time at all.....

    2) The AI..oh...I mentioned that one

    Anyway.... there is probably a much better way of doing this.

    Go to the campaign folder and peruse the mercenaries text file. You could quite easily make a 'mercenary' peasant unit with a nice cheap cost. Next, make it available wherever you want to have it. I suspect the only reason the game doesn't have this sort of unit in place is that no-one would ever want to pay the mercenary cost and upkeep for cannon fodder :)
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  3. #3
    Proud Knight of the AMC Member RTW King's Avatar
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    Default Re: 0 turn recruitment time

    But people keep saying they made mods with 0 turn recruitmen time for all units.
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  4. #4

    Default Re: 0 turn recruitment time

    No idea mate...sorry. If you can find one grab it
    Careless Orc Costs Lives!

  5. #5
    Custom User Title Member zukenft's Avatar
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    Default Re: 0 turn recruitment time

    0 turn just means no queue. you can recruit as much units as you can and they will all appear next turn.

  6. #6

    Default Re: 0 turn recruitment time

    Quote Originally Posted by zukenft
    0 turn just means no queue. you can recruit as much units as you can and they will all appear next turn.
    There is a queue. You can only build 9 units a turn (atleast thats true for the SPQR mod). You can fill the build queue but not make more than that per turn.

  7. #7

    Default Re: 0 turn recruitment time

    If you want only peasant you can edit desc_mercenaries.txt

    something with

    replenish 9.00 - 9.00 max 9 initial 9

    I haven't tried myself but i thank it can do it.

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