I went to export_descr_unit and changed peasant build time to 0. I expected them to appear like mercenaries when bought in the campaign, but they took the standard 1 turn to build. Can I fix this?
I went to export_descr_unit and changed peasant build time to 0. I expected them to appear like mercenaries when bought in the campaign, but they took the standard 1 turn to build. Can I fix this?
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I don't think there is a way to have a zero build time. I can think of a LOT of reasons why this would be....
1) The AI..... what would stop it actually making a mass of peasants in no time at all.....
2) The AI..oh...I mentioned that one
Anyway.... there is probably a much better way of doing this.
Go to the campaign folder and peruse the mercenaries text file. You could quite easily make a 'mercenary' peasant unit with a nice cheap cost. Next, make it available wherever you want to have it. I suspect the only reason the game doesn't have this sort of unit in place is that no-one would ever want to pay the mercenary cost and upkeep for cannon fodder :)
Careless Orc Costs Lives!
But people keep saying they made mods with 0 turn recruitmen time for all units.
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No idea mate...sorry. If you can find one grab it
Careless Orc Costs Lives!
0 turn just means no queue. you can recruit as much units as you can and they will all appear next turn.
There is a queue. You can only build 9 units a turn (atleast thats true for the SPQR mod). You can fill the build queue but not make more than that per turn.Originally Posted by zukenft
If you want only peasant you can edit desc_mercenaries.txt
something with
replenish 9.00 - 9.00 max 9 initial 9
I haven't tried myself but i thank it can do it.
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