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  1. #1
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Campaign map questions

    Couple of questions:
    How can i edit the campaign map itself e.g if i wanted to make the isle of man able to incorperate a town?

    and, how can i make provinces into rebel e.g Give all of germania's provinces to rebel and give it only Tribus Saxones?

    thanks to anybody in advance!!
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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign map questions

    Hey ian, read my SIG, wrong forum.

    Moved from Guides.

    Heres my tutorial on editing the camp map. There is also a map editor, though I suggest you read the tutorial first so that you understand how it works.

    https://forums.totalwar.org/vb/showthread.php?t=39456
    Last edited by Myrddraal; 06-11-2005 at 23:57.

  3. #3

    Default Re: Campaign map questions

    To change the ownership of settlements, edit descr_strat.txt

    There is a good thread in the guides section for editing the campaign maps, check that out...

    Rebel regions do not need to be defined in descr_strat.txt so to do what you suggested, simply delete all the settlements you want to be owned by the rebels from the germania section... That wasn't very clear sorry, here we are:

    This is the section of code for the settlement of Damme (Tribus Chattii):

    Code:
    settlement
    {
    	level large_town
    	region Tribus_Chattii
    
    	year_founded 0
    	population 3000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator gauls
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    }
    If you deleted this section of code, the settlement automatically would belong to the rebels.

    However, you also need to delete (or move) the garrison that would be in Damme:

    Code:
    character	Arminius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 60, , x 95, y 130
    traits GoodCommander 2, Intelligent 2, PublicFaith 1
    ancillaries bodyguard, civilized_slave
    
    army
    unit		barb chieftain cavalry early german				exp 1 armour 0 weapon_lvl 0
    unit		barb cavalry german				exp 2 armour 0 weapon_lvl 0
    unit		warband spear german				exp 1 armour 0 weapon_lvl 0
    unit		warband spear german				exp 1 armour 0 weapon_lvl 0
    unit		warband spear german				exp 1 armour 0 weapon_lvl 0
    unit		barb screeching women german				exp 0 armour 0 weapon_lvl 0
    If you change the x and y coordinates to
    Code:
    x 97, y 132
    , the garrison will be next to the town instead of in it. Deleting family members can cause problems because of the family tree. Hope this helps.

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