ok, so you get your coming of age event and your new general sets off in the world. if your looking for a good general, its not overly hard to get him to fight tyhe battles and win, and do it enough times and he'll become a great general. fairly simple. i currently have one army led by Manius Victor, and the other by Decius the Great...

but getting the good virtues for governor seems to be next to impossible! sure, i can understand leaving a man in a backwater town, he'll become corrupt...

but
my young general Appius Rupilius was born in Massilla and took up his first task on behalf of the great Julii faction governing Segesta, where he performed admirably.
however, as time passed, Caius Julius, governor of Ariminium was in ailing health (and a pretty useless governor) so i moved my aspiring administrator from Segesta to Ariminium, right next door to my capital, and previously one of the richest towns in the empire. hardly a backwater assignment.

on entering the city, the lad, now aged 23, took over from Caius, who remained there to end his days in peace. the lad was considered
Absternious (+2 Management, -10% popularity with the people)
Calm (+1 Influence, +1 Management)
Restrained (-1 Influence, +100% to cost to bribe)
Gate Keeper (+1 Command when defending walls)
Spartan (+2 Management +200% to cost to bribe)

when i checked back on him 3 turns later, he'd managed to pick up the following...
Poor Trader (10% Penalty to Trade Income)
Usesless Assesor (10% Penalty to Tax Income)
Flexible (-20% to cost to bribe, -1 from Law)

WHAT? how can all of that gone wrong in 3 turns?
is it actually possibly to train a decent governor? fully half of my family are better off outside a city... and the only good governor i have is my faction leader, not because he's got good management, but because his influence is high enough to increase public order enough to tax heavily...

looking through the traits list, i know traits like Trader and Assesor exist... i've just never seen them
what gives?