It's good to mention that bad taxmen (useless assesor), is kinda buggy
This is the trigger:
Code:
Trigger governing19
WhenToTest GovernorBuildingCompleted
Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high
Affects BadTaxman 1 Chance 15
The problem is that it penalized cities with normal or low taxes and yellow happines. Usually, if you are at yellow, increasing taxes would just lead to red and revolts.
(exempt if happines is 95 or 100, and you are at normal taxes, then it can drop to blue when increased)
On the other hand, trigger for GoodTaxman is kinda neat:
Code:
Trigger governing18
WhenToTest GovernorBuildingCompleted
Condition GovernorLoyaltyLevel = loyalty_disillusioned
and GovernorTaxLevel > tax_high
Affects GoodTaxman 1 Chance 75
Blue, very high taxes and good chance.
So when having city with very high taxes, try removing parts of the garrison a little to frop happines to blue and take the prize.
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