It's good to mention that bad taxmen (useless assesor), is kinda buggy

This is the trigger:
Code:
Trigger governing19
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_disillusioned
          and GovernorTaxLevel < tax_high

    Affects BadTaxman  1  Chance  15
The problem is that it penalized cities with normal or low taxes and yellow happines. Usually, if you are at yellow, increasing taxes would just lead to red and revolts.
(exempt if happines is 95 or 100, and you are at normal taxes, then it can drop to blue when increased)


On the other hand, trigger for GoodTaxman is kinda neat:

Code:
Trigger governing18
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel = loyalty_disillusioned
          and GovernorTaxLevel > tax_high

    Affects GoodTaxman  1  Chance  75
Blue, very high taxes and good chance.
So when having city with very high taxes, try removing parts of the garrison a little to frop happines to blue and take the prize.