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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: NTW unit layout

    Ok, I think armor and shield is ok but I don't think any unit should have less morale than 6.

    - For infantry I'd say 8 for levies and 15 for professionals, 18 for true elite.
    - For phalanx spear units I'd say morale 5 for levies, 8 for professionals and 10 for true elite. The even smaller difference for spears is because of how the game engine handles phalanx spear units differently.
    - For non-phalanx spear units I'd say 7 for levies, 9 for professionals and 12 for elite.
    - For non-ranged cavalry I'd say 4 for lowest quality, 6-8 for medium, 10 for professionals and 12 for elite
    - For light and ranged cavalry and camels I'd say 4-5 for lowest quality, 6-7 for professionals and 8-10 for true elite
    Those are only approximate values so far.

    I think morale shouldn't only depend on training, certain troop types are more prone to running when it gets hot - spearmen for example can't do much when flanked and therefore were often more prone to fleeing. Infantry can handle such a situation and therefore needs better morale in order to act realistically. The worst cavalry should have a very low morale because cavalry are expensive and benefit from fleeing if they end up in a too problematic situation. The light cavalry who can escape most problems don't need much morale too do their ranged job well, but should rout much easier in meleé IMO, unless they're professionals and have hit an exposed flank of other cavalry etc. Horse archers are also more prone to "fleeing" because they are more expensive and think it's meaningless to be slaughtered in meleé.
    Under construction...

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  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW unit layout

    agreed.

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  3. #3
    Bopa Member Incongruous's Avatar
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    Default Re: NTW unit layout

    So are you guys talking about implamenting some sort of feudal/tribal levy system?
    Oh, are you going to have an AOR?

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  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW unit layout

    no this is about unit stats. how strong and weak units are going to be

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  5. #5
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: NTW unit layout

    There is a problem with your range; the average sling can outrange a normal bow by a fair distance. One of the reasons Gaels (and Welsh, to a far lesser extent) used slings as long as they did is because they could be used over a longer range, for a lower cost, and a good slinger could be trained faster than an adept bowman (and, in earlier periods, more were readily available, as the sling was the favored weapon for small game hunting for centuries). The bow was adopted for versatility; as time went on, more arrow heads developed, making the bow more capable of various engagements. While various sling bullets existed (clay, lead shot, stone, etc.), they were generally confined to only certain regions; bullets were made with whatever was available. The common sling in this period generally used clay (sometimes with bored holes in them), which could go a great distance longer than any short bow, though they wouldn't be quite as deadly (though a clay bullet can still kill some one rather easily, and heavier bullets were remarked to be able to punch holes in metal armors, though those would be much shorter range, and probably not in wide use by the period). Long and composite bows would outrange them, but definitely not a normal bow.
    Ní dheachaigh fial ariamh go hIfreann.


  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW unit layout

    eh, actually these are the normal ranges as you see them in RTW

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  7. #7
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: NTW unit layout

    Ah, sorry, thought that was the intended lay out. Vanilla RTW is terribly inaccurate about many things; ranges are no exception.
    Ní dheachaigh fial ariamh go hIfreann.


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