Results 1 to 13 of 13

Thread: current unfinished export_descr_unit.txt

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default current unfinished export_descr_unit.txt

    ; RTW Unit Details spreadsheet-generated unit descriptions
    ;
    ;Data entries are as follows
    ; Type The internal name of the unit. Note this not necessarily the same as the on screen name
    ; dictionary The tag used to look up the on screen name
    ;
    ;Category and class define the rough type of the unit. They're used for setting some
    ;default attributes and for determining where units go in formation amongst other things
    ; category infantry, cavalry, siege, handler, ship or non_combatant
    ; class light, heavy, missile or spearmen
    ;
    ; voice_type Used to determine the type of voice used by the unit
    ;
    ; soldier Name of the soldier model to use (from descr_models_battle.txt)
    ; followed by the number of ordinary soldiers in the unit
    ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
    ; officer Name of officer model. There may be up to 0-3 officer lines per unit
    ; ship Type of ship used if applicable
    ; engine Type of siege engine used by unit
    ; animal The type of non ridden on animals used by the unit
    ; mount Type of animal or vehicle ridden on
    ;
    ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
    ; Up to three factors may be specified, which may be classes of mount, or specific types
    ;
    ; attributes A miscellanious list of attributes and abilities the unit may have. Including
    ; sea_faring = can board ships
    ; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
    ; can_sap = Can dig tunnels under walls
    ; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
    ; can_run_amok = Unit may go out of control when riders lose control of animals
    ; general_unit = The unit can be used for a named character's bodyguard
    ; cantabrian_circle = The unit has this special ability
    ; no_custom = The unit may not be selected in custom battles
    ; command = The unit carries a legionary eagle, and gives bonuses to nearby units
    ; f_unit = The unit is s mercenary unit available to all factions
    ;
    ; formation soldier spacing (in metres) side to side, then front to back for close formation
    ; followed by the same measurements in loose formation.
    ; followed by the default number of ranks for the unit
    ; followed by the formations possible for the unit. One or two of
    ; square, horde, phalanx, testudo, or wedge
    ;
    ; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
    ; Ridden horses and camels do not have separate hit points
    ;
    ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri From left to right
    ; attack factor
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Min delay between attacks (in 1/10th of a second)
    ; stat_pri_attr
    ; primary weapon attributes any or all of
    ; ap = armour piercing. Only counts half of target's armour
    ; bp = body piercing. Missile can pass through men and hit those behind
    ; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
    ; long_pike = Use very long pikes. Phalanx capable units only
    ; short_pike = Use shorter than normal spears. Phalanx capable units only
    ; prec = Missile weapon is only thrown just before charging into combat
    ; thrown = The missile type if thrown rather than fired
    ; launching = attack may throw target men into the air
    ; area = attack affects an area, not just one man
    ;
    ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
    ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
    ;the secondary weapon will be the one used for melee
    ;If the unit has a primary melee weapon, it may have a secondary side arm
    ; stat_sec As per stat_pri (a value of no means no secondary weapon)
    ; stat_sec_attr As per stat_pri_attr
    ;
    ; stat_pri_armour Details of the man's defences
    ; armour factor
    ; defensive skill factor (not used when shot at)
    ; shield factor (only used for attacks from the front of left)
    ; sound type when hit = flesh, leather, or metal
    ;
    ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
    ; As per stat_pri_armour, except that the shield entry is ommited
    ;
    ; stat_heat Extra fatigue suffered by the unit in hot climates
    ;
    ; stat_ground Combat modifiers on different ground types. From left to right
    ; scrub, sand, forest, snow
    ; stat_mental The base morale level, followed by discipline and training
    ; discipline may be normal, low, disciplined or imperuous Impetuous units may charge without orders
    ; training determines how tidy the unit's formation is
    ;
    ; stat_charge_distance Distance from the enemy that the unit will begin charging
    ; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
    ;
    ; stat_food No longer used
    ; stat_cost Number of turns to build,
    ; Cost of unit to construct
    ; Cost of upkeep
    ; Cost of upgrading weapons
    ; Cost of upgrading armour
    ; Cost for custom battles
    ; stat_ownership List of factions and cultures that may have this unit

    dictionary roman_generals_guard_early ; Bondi
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Karl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; geirrmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Landsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Huskarl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, trained

    dictionary roman_generals_guard_early ; Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Hunters
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Raiders
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Hyrd
    category infantry
    soldier bondi, 20, 0, 1
    mount generals_horse
    attributes sea_faring, hide_forest, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 9, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Danish Mercenary Axemen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Jomsviking
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 2, 0
    stat_pri 11, 3, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 17, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 16, berserker, untrained

    dictionary roman_generals_guard_early ; Sviar Longbows
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 4, arrow, 170, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, disciplined, trained

    ____________________________________________________________________


    dictionary roman_generals_guard_early ; Pict Chariots
    category infantry
    soldier bondi, 18, 0, 1
    mount barbarian heavy chariot
    attributes sea_faring, hide_forest
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 2
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 5, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict light Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Peasant Militia
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Pict Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Kuninkaan henkivartio(King's Guard)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Footmen
    category infantry
    soldier bondi, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Heimosoturit
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan kalpamiehet(Karelian kylfings) MERCENERY
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Finnish Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Karjalan Kirvessoturit(Karelian raiders)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    (untested combination)
    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec, ap
    stat_pri 5, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 8, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan ratsumiehet(Karelian Horsemen)
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    ____________________________________________________________________

    dictionary roman_generals_guard_early ; King's Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, normal, untrained

    dictionary roman_generals_guard_early ; Saaremaa Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    (i don't like the stats)
    dictionary roman_generals_guard_early ; Estonian Swordsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Crossbowmen (only very late in the game)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Infantry
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Livonian Infantry
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Estonian Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 1, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 5, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained
    ____________________________________________________


    dictionary roman_generals_guard_early ; Baltic Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Peerkona deeli (sons of Thunder)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained

    dictionary roman_generals_guard_early ;Curonian Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Kings Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Baltic Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Curonian Spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, untrained

    dictionary roman_generals_guard_early ; Baltic Men-At-Arms
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Semigallian spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Semigallian Crossbow men(very late in the game, at the end of the tech-tree)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Scotti Levys
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Clansmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, untrained

    dictionary roman_generals_guard_early ; Scotti Warband -80 men
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 3, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Shilthron
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear, short_pike
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Highlanders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 6, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Highland Archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained
    _________________
    UPDATE

    dictionary roman_generals_guard_early ; psiloi javelinmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ; psiloi slingers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, stone, 80, 10, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_pri 5, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ;psiloi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, trained


    dictionary roman_generals_guard_early ;skutatoi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 4, arrow, 150, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, trained

    dictionary roman_praetorian_cohort_i ; menavlatoi
    soldier roman_praetorian_cohort_i, 40, 0, 1.3
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained

    dictionary roman_generals_guard_early ;varangian guard
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 11, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, highly_trained

    dictionary roman_generals_guard_early ; peltastoi
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained

    dictionary roman_generals_guard_early ; skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 3, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, trained

    (these have same attack, but worse defence and are less discpilined
    dictionary roman_generals_guard_early ; heavy skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 3, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, highly_trained

    dictionary roman_generals_guard_early ; trapetzitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 5, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; sagitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary east_heavy_cataphract ; Cataphracts
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 14, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 0, 1, -6, -1
    stat_mental 12, impetuous, highly_trained

    dictionary east_heavy_cataphract ; klibanophoroi
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 10, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 9, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 6
    stat_ground 0, 1, -6, -1
    stat_mental 14, disciplined, highly_trained


    if you don't agree with some stats post better. and also give hints or new units
    Last edited by The Stranger; 06-13-2005 at 14:01.

    We do not sow.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO