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Thread: current unfinished export_descr_unit.txt

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    Default current unfinished export_descr_unit.txt

    ; RTW Unit Details spreadsheet-generated unit descriptions
    ;
    ;Data entries are as follows
    ; Type The internal name of the unit. Note this not necessarily the same as the on screen name
    ; dictionary The tag used to look up the on screen name
    ;
    ;Category and class define the rough type of the unit. They're used for setting some
    ;default attributes and for determining where units go in formation amongst other things
    ; category infantry, cavalry, siege, handler, ship or non_combatant
    ; class light, heavy, missile or spearmen
    ;
    ; voice_type Used to determine the type of voice used by the unit
    ;
    ; soldier Name of the soldier model to use (from descr_models_battle.txt)
    ; followed by the number of ordinary soldiers in the unit
    ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
    ; officer Name of officer model. There may be up to 0-3 officer lines per unit
    ; ship Type of ship used if applicable
    ; engine Type of siege engine used by unit
    ; animal The type of non ridden on animals used by the unit
    ; mount Type of animal or vehicle ridden on
    ;
    ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
    ; Up to three factors may be specified, which may be classes of mount, or specific types
    ;
    ; attributes A miscellanious list of attributes and abilities the unit may have. Including
    ; sea_faring = can board ships
    ; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
    ; can_sap = Can dig tunnels under walls
    ; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
    ; can_run_amok = Unit may go out of control when riders lose control of animals
    ; general_unit = The unit can be used for a named character's bodyguard
    ; cantabrian_circle = The unit has this special ability
    ; no_custom = The unit may not be selected in custom battles
    ; command = The unit carries a legionary eagle, and gives bonuses to nearby units
    ; f_unit = The unit is s mercenary unit available to all factions
    ;
    ; formation soldier spacing (in metres) side to side, then front to back for close formation
    ; followed by the same measurements in loose formation.
    ; followed by the default number of ranks for the unit
    ; followed by the formations possible for the unit. One or two of
    ; square, horde, phalanx, testudo, or wedge
    ;
    ; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
    ; Ridden horses and camels do not have separate hit points
    ;
    ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri From left to right
    ; attack factor
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Min delay between attacks (in 1/10th of a second)
    ; stat_pri_attr
    ; primary weapon attributes any or all of
    ; ap = armour piercing. Only counts half of target's armour
    ; bp = body piercing. Missile can pass through men and hit those behind
    ; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
    ; long_pike = Use very long pikes. Phalanx capable units only
    ; short_pike = Use shorter than normal spears. Phalanx capable units only
    ; prec = Missile weapon is only thrown just before charging into combat
    ; thrown = The missile type if thrown rather than fired
    ; launching = attack may throw target men into the air
    ; area = attack affects an area, not just one man
    ;
    ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
    ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
    ;the secondary weapon will be the one used for melee
    ;If the unit has a primary melee weapon, it may have a secondary side arm
    ; stat_sec As per stat_pri (a value of no means no secondary weapon)
    ; stat_sec_attr As per stat_pri_attr
    ;
    ; stat_pri_armour Details of the man's defences
    ; armour factor
    ; defensive skill factor (not used when shot at)
    ; shield factor (only used for attacks from the front of left)
    ; sound type when hit = flesh, leather, or metal
    ;
    ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
    ; As per stat_pri_armour, except that the shield entry is ommited
    ;
    ; stat_heat Extra fatigue suffered by the unit in hot climates
    ;
    ; stat_ground Combat modifiers on different ground types. From left to right
    ; scrub, sand, forest, snow
    ; stat_mental The base morale level, followed by discipline and training
    ; discipline may be normal, low, disciplined or imperuous Impetuous units may charge without orders
    ; training determines how tidy the unit's formation is
    ;
    ; stat_charge_distance Distance from the enemy that the unit will begin charging
    ; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
    ;
    ; stat_food No longer used
    ; stat_cost Number of turns to build,
    ; Cost of unit to construct
    ; Cost of upkeep
    ; Cost of upgrading weapons
    ; Cost of upgrading armour
    ; Cost for custom battles
    ; stat_ownership List of factions and cultures that may have this unit

    dictionary roman_generals_guard_early ; Bondi
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Karl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; geirrmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Landsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Huskarl
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, trained

    dictionary roman_generals_guard_early ; Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Hunters
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Raiders
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Hyrd
    category infantry
    soldier bondi, 20, 0, 1
    mount generals_horse
    attributes sea_faring, hide_forest, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 9, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Danish Mercenary Axemen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Jomsviking
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 2, 0
    stat_pri 11, 3, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 17, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 16, berserker, untrained

    dictionary roman_generals_guard_early ; Sviar Longbows
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 12, 4, arrow, 170, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, disciplined, trained

    ____________________________________________________________________


    dictionary roman_generals_guard_early ; Pict Chariots
    category infantry
    soldier bondi, 18, 0, 1
    mount barbarian heavy chariot
    attributes sea_faring, hide_forest
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 2
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 5, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict light Cavalry
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Pict Peasant Militia
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Pict Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Kuninkaan henkivartio(King's Guard)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Footmen
    category infantry
    soldier bondi, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Heimosoturit
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan kalpamiehet(Karelian kylfings) MERCENERY
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Finnish Berserkers
    category infantry
    soldier bondi, 20, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, horde
    stat_health 3, 0
    stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 9, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 18, berserker, untrained

    dictionary roman_generals_guard_early ; Karjalan Kirvessoturit(Karelian raiders)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    (untested combination)
    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown, prec, ap
    stat_pri 5, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 8, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Karjalan ratsumiehet(Karelian Horsemen)
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    ____________________________________________________________________

    dictionary roman_generals_guard_early ; King's Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, normal, untrained

    dictionary roman_generals_guard_early ; Saaremaa Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Nobles
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    (i don't like the stats)
    dictionary roman_generals_guard_early ; Estonian Swordsmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Crossbowmen (only very late in the game)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Infantry
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 10, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Livonian Infantry
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Estonian Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 1, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 5, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ; Estonian Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained
    ____________________________________________________


    dictionary roman_generals_guard_early ; Baltic Horsemen
    category infantry
    soldier bondi, 20, 0, 1
    mount heavy_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Peerkona deeli (sons of Thunder)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained

    dictionary roman_generals_guard_early ;Curonian Raiders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, hardy, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 6, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Kings Guard
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, very_hardy, generals_unit
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 16, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, trained

    dictionary roman_generals_guard_early ; Baltic Tribesmen
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Curonian Spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 5, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, untrained

    dictionary roman_generals_guard_early ; Baltic Men-At-Arms
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary roman_generals_guard_early ; Semigallian spearmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ; Warband
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 6, 3, 2, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Semigallian Crossbow men(very late in the game, at the end of the tech-tree)
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    ______________________________________________________________

    dictionary roman_generals_guard_early ; Scotti Levys
    category infantry
    soldier bondi, 60, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained

    dictionary roman_generals_guard_early ; Clansmen
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, horde
    stat_health 1, 0
    stat_pri 4, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 1, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, untrained

    dictionary roman_generals_guard_early ; Scotti Warband -80 men
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 5, 3, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 6, impetuous, untrained

    dictionary roman_generals_guard_early ;Shilthron
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear, short_pike
    stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_sec_attr no
    stat_pri_armour 6, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, untrained

    dictionary roman_generals_guard_early ;Highlanders
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 0, 6, 5, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, untrained

    dictionary roman_generals_guard_early ;Highland Archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 4, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained
    _________________
    UPDATE

    dictionary roman_generals_guard_early ; psiloi javelinmen
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ; psiloi slingers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 9, 2, stone, 80, 10, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_pri 5, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained

    dictionary roman_generals_guard_early ;psiloi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 3, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 2, impetuous, trained


    dictionary roman_generals_guard_early ;skutatoi archers
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 14, 4, arrow, 150, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 9, impetuous, trained

    dictionary roman_praetorian_cohort_i ; menavlatoi
    soldier roman_praetorian_cohort_i, 40, 0, 1.3
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 8, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained

    dictionary roman_generals_guard_early ;varangian guard
    category infantry
    soldier bondi, 30, 0, 1
    attributes sea_faring, hide_forest, very_hardy
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 18, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 11, 9, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, highly_trained

    dictionary roman_generals_guard_early ; peltastoi
    category infantry
    soldier bondi, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap,
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_sec_attr spear
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained

    dictionary roman_generals_guard_early ; skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 6, 3, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 9, normal, trained

    (these have same attack, but worse defence and are less discpilined
    dictionary roman_generals_guard_early ; heavy skutatoi
    category infantry
    soldier bondi, 40, 0, 1
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
    stat_pri_attr spear
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 7, 7, 3, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 12, impetuous, highly_trained

    dictionary roman_generals_guard_early ; trapetzitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, wedge
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 5, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
    stat_pri_attr no
    stat_pri 3, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, low, untrained

    dictionary roman_generals_guard_early ; sagitoi
    category infantry
    soldier bondi, 20, 0, 1
    mount light_horse
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, untrained

    dictionary east_heavy_cataphract ; Cataphracts
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_pri 8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr no
    stat_pri_armour 14, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 0, 1, -6, -1
    stat_mental 12, impetuous, highly_trained

    dictionary east_heavy_cataphract ; klibanophoroi
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 10, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 9, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 6
    stat_ground 0, 1, -6, -1
    stat_mental 14, disciplined, highly_trained


    if you don't agree with some stats post better. and also give hints or new units
    Last edited by The Stranger; 06-13-2005 at 14:01.

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  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    The units are still being discussed so I can't yet comment on the file. Some units you've included aren't mentioned in our own unit lists, and we're not yet sure if there'll be room for adding those units. For discussion about which units will be included and which won't, see the tech trees thread. For discussion about looks of units we're using the units thread. For discussion of stats of units I think the thread you posted would be good (the one called NTW unit layout). Then perhaps you can keep this thread updated according to the data we agree to in those other threads.
    Last edited by Rodion Romanovich; 06-09-2005 at 11:16.
    Under construction...

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  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    ok..

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  4. #4
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    Sorry, I understand you've put a lot of work into making that file, but NTW were keeping a smaller campaign map so they could include unique units for the baltic peoples etc. We're not sure we can do that yet.

    Also the NTW unit rooster you've been using has several faults. Pict chariots aren't within the time frame, and the fact that the pictish kingdom ended up under Scottish rule around 843 AD means there are no picts, but rather the kingdom of Alba, which we have chosen to call scots. Sviar longbowmen is a fantasy unit (and if it ever existed it would have been in the 13th century). The Scottish schiltron formation also wasn't invented until Bannockburn or battle of Stirling (under the command of William Wallace), and those battles happened A LOT later.
    Last edited by Rodion Romanovich; 06-09-2005 at 17:07.
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  5. #5
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    Sorry Emperor Umeu 1, that sucks...

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    doesn't matter, give me new one and i'll put them in.

    say what equipment they have, how big they were, how high there morale was, ect.

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  7. #7
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    Ok, we're discussing which units should be included in the tech trees thread. The tech trees marked in red are finished, and we can discuss their stats here. I've here copy-pasted the units we've decided upon so far, and am gradually filling in stats. The stats are still only approximate and will probably be subject to changing - increasing or decreasing by one or two somewhere, but that'll be done during the balancing and testing phase when all units are ready. The suggestions below are just suggestions so you can use your system to give them exact stats. I'm just providing details of behavior, and I'm handing over the responsibility to decide exact stats to you.

    USED BY BYZANTINES ONLY:
    * psiloi javelinmen - levy morale, stronger charge than R:TW light troops, low attack, low defense, javelin attack as illyrian mercs in R:TW, medium shield, no armor.
    * psiloi slingers - levy morale, stronger charge than R:TW light troops, low attack, low defense, slinger attack same as for slingers in R:TW, no shield, no armor.
    * psiloi archers - no or leather armor, no shield, missile attack and range as archer warband in R:TW
    * skutatoi archers - chain mail, maybe small shield, missile attack and range as chosen archer warband in R:TW
    * menavlatoi [sword and pilum] - equivalent of praetorian cohorts, large shield, well armored
    * varangian guard [axe] - slightly better than urban cohorts in attack and charge stats, same in defense, large shield, axe, chain mail
    * peltastoi - spear and javelin, no phalanx, meleé stats slightly worse than triarii but better than auxilia, javelin attack same as for psiloi javelinmen, small shield, no armor, levy morale
    * skutatoi - spear, shield, light or no armor, no phalanx, combat stats better same as triarii, medium morale
    * heavy skutatoi - phalanx formation, spear, shield, chain mail, combat stats better than greek hoplites but worse than armored hoplites, pro morale
    * trapetzitoi [light cav, lance, sword] - like macedonian light lancers, levy morale
    * sagittoi [light cav, bow, sword] - levy morale, combat stats like persian cavalry
    * kataphraktoi [shield, lance, sword, not fully covered in armor] - speed etc. like R:TW cataphracts but weaker charge and attack
    * klibanophoroi [lance and mace, no shield, fully covered in armor] - speed etc. like R:TW cataphracts but slightly better defense, and slightly weaker charge and attack

    UNITS AVAILABLE TO MANY FACTIONS:
    These three are just for garrisoning and thus very weak in combat:
    * town watch - no phalanx formation, short spears, no backup weapons, around equivalent to R:TW hastati in combat performance, medium size shield, no armor
    * urban militia - no shield, no armor, axe, better attack than town watch but worse total defense (even though defensive SKILL is better - the lack of shield will cause lower total defense here)
    * urban guard - no shield, chain mail, axe, better attack than urban militia but same total defense, between hastati and principes in fighting skills

    * crossbowmen - same range as chosen archer warband, same missile attack stats, leather or chain mail armor
    * pavise crossbowmen - same range as chosen archer warband, same missile attack, better defense due to very large shield, slow moving, leather or chain mail armor

    * javelinmen - missile attack like illyrian mercenaries, defense and like in R:TW, much stronger charge than skirmisher in R:TW, weaker attack
    * burwaran - short spearmen, almost same stats as fyrdmen but with less cavalry bonus, same attack but better charge and weaker defense
    * militia bowmen - only slightly better than slinger range but worse than archer warband in R:TW, very low missile attack, very low meleé attack and defense, very strong charge, levy morale
    * bowmen - only slightly better than slinger range but worse than archer warband in R:TW and better than the militia bowmen, weak missile attack, very low meleé attack and defense, very strong charge, slightly above levy morale
    * militia archers - same range as archer warband in R:TW, missile attack slightly below that of archer warband in R:TW, very low meleé attack and defense, very strong charge, levy morale
    * archers - range slightly better than archer warband in R:TW, missile attack same as archer warband in R:TW, very low meleé attack and defense, very strong charge, slightly above levy morale

    NOT READY YET:
    spear militia -
    militia swordscavalry
    militia spearcavalry
    scout cavalry
    spearcavalry
    feudal sergeants
    feudal knights
    royal knights [expensive, elite, small unit size]
    militia axemen

    fyrdmen
    armored fyrdmen
    lithsmen [looking almost like armored fyrdmen, equivalent to feudal foot sergeants of the French]
    saxon sergeants
    saxon knights
    saxon huscarles [axe]
    butescarles [almost like huscarles but these are vikings who historically were recruited as mercenaries so perhaps just change color of hair and do some minor adjustments of equipment from saxon hurscarle to obtain these]

    NOT READY YET:
    ballista
    mangonel
    toxoballista - like the R:TW ballista to begin with
    manganika
    spendones
    greek fire siphon projectors [maybe or maybe not to be included in the mod]
    Last edited by Rodion Romanovich; 06-10-2005 at 11:46.
    Under construction...

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  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    this will be taken care of. one of these day's i'll update the list. i think we agree that the stats are temporary untill we finish our unit layout. also trainingtime upkeep ect will be added later OK

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  9. #9
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    Quote Originally Posted by Emperor Umeu 1
    i think we agree that the stats are temporary untill we finish our unit layout. also trainingtime upkeep ect will be added later OK
    Yes and yes
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  10. #10
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    it's nice doing bussines with you

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  11. #11
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    i've updated the files

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  12. #12
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    Seems good

    Here are some comments though:
    * menavlatoi - I'm not sure they used testudo anymore. Will need to be checked up. It might be correct, but I'm not sure.
    * you have called two units "trapezitoi" in the comments. The lower one you probably meant should be the "sagittoi"
    Last edited by Rodion Romanovich; 06-13-2005 at 13:54.
    Under construction...

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  13. #13
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: current unfinished export_descr_unit.txt

    oh yeah i used the trapetitzoi to create the sagitoi. i'll change it. for the menvlatoi, i just copied the praetorian file, so i didn't really thought about the testudo formation

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