In my Julii campaign I have a General (incredible plague and apparrent death in battle survivor, 2 silver chevron mentioned in another thread), 3 units of Hestatii and 1 unit each of Principes, Roman Archers (gold weapons), Equites and Velites (Gold weapons) stuck under siege by the Thracians in Thessalonica. 2 Family members, 2 militia hoplites and the rest of the stack filled with peltasts are laying seige. They've built themselves 3 battering rams too (we'll try to pretend they're not probably just going to sod off once I've hit 'end turn' following reloading the save).
There's one partially depleted unit each of Hestatii, Wardogs and Roman archers (GW) outside the city that had just been on a 'hit and run' mission that now can't get in. The city had wooden walls and I'm trying to get some stone ones built but there's no progress while under seige. All of my other armies are otherwise engaged in North Africa, Carthage, Gaul or Germany and are at least 3 turns away (Thessalonica can hold out for another 5 or 6 turns). I have no agents around for assassination or bribery so that leaves me a wee bit stuck.
Here's the plan: Initiate a sally battle with the units stuck outside as reinforcements (in other armies red zone but to the side). Have my archers within the walls try to burn the battering rams and then do as much damage as possible while keeping clear of peltasts). Meanwhile I'll have the three units stuck outside leg it around the back or side and into the city and then they can join in. Barring any mass route of the enemy I'll then just sit within the walls and pop out from time to time in a game of cat and mouse, hopefully letting my towers deplete their numbers a bit. I then intend to repeat this once a turn until they leave (assuming the load game thing doesn't do its usual trick), or I think I can risk risk a full assault.
Is this going to work? Will my archers be able to burn at least 2 of the battering rams before they get to the walls? If I manage to get the reinforcements inside the settlement will they appear there when back in the campaign map? Any ideas? If this doesn't work it could all go horribly wrong.
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