Well, I mean aside from the towers, sorry...
Towers with flaming stones would probably have to fire a lot slower than the quick-fire archery normally in towers. And have the typically bad accuracy, and lower ammo. But right now, I've never really successfully used artillery to defend a town (I often blow up my own walls). And something's wrong with that. I'm pretty sure I read about archimedes using catapults to defend syracuse. I doubt he blew up the town's walls. ;) Oh, if the larger (epic) walls are being removed, maybe they can be replaced with walls of sensible height, but with artillery defenses, available only to select factions.
On the subject of walls, I have a feeling that the Gauls should be able to build something at least a little better than some cheap wall made of sticks, and yet, probably not as nice a wall as a Greeks or Romans at their height (or whomever the top wall-builder is).
If we had unit/model space, we could probably clone the siege engines models/animations to regular foot units...although that would result in minimum six engines per unit on small size. It _could_ work, but would be a lot of work, and I think we'd be out of unit limit way before that...
I'm still not here
Just a thought...
I have often wondered if something like this (ie using seige machinery as a defender) might be accomplished if cities had higher elevation within them... so the seige equipment could sit at a higher level than the seigers below.
________(rest of city)>>>
wall> I /
I ________ /
I /
_____I___
Last edited by ENSAIS; 06-11-2005 at 22:52.
If we make earthen embankments around the city, wide enough, then it should probably work... but then there couldn't be regular walls around the city, because the walls = city borders, and you can't place defending units outside city borders. It would look weird if there was a giant hill build _behind_ the walls, for artillery to shoot from. Practical in RTW, perhaps, but not very realistic...
I'm still not here
But in rome there were embankments sa well as h eseven hills so we could get away with it if we were clever where we pu tthem.
For the glory of Rome
Troy -the film- is not crap. It's murder in attempt degree against Homer, only failed because of the poor man -or compiler/s- yet dead.Originally Posted by jerby
The screen writer should be put against a wall and shot. At least he could have let live some people so we can have the rest of the tale. But, not. Apart from inventing a nice love story between Cassandra and Achilles, he spares Paris, who acts like a sissy, while he kills Menelaus, Ajax and Agamemnon, who never gets back to be murdered by Aegistos and Clitemnestra. Orestes and Electra sure got bored, playing parcheese with Iphigenia, never sacrificed in Aulis.
But, oh, yeh, teenie girls sure had a big time with Brad Pitt half naked around all the movie.
I always found it amusing people would object to a director taking artistic liberties in a work that is pure fiction anyway. For one thing, Homeros probably never existed, and secondly; the Illiad we now know probably has little to do with the original story anyway.Originally Posted by Dux Corvanus
I never saw the movie, but it's funny some people have real problems with this. I mean: who cares? Did anyone really expect that film to be 'true' to the movie?
Because boy, that would make for one sucky movie.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
The Story sucked. i expected it to be more like the awsome book. with Menelaos living, ajax's suicide, Agamemnon living. Paris nOt being a pussy, and Patroclus being older than Achilles. Sword fights not looking like ballet .and NOT killing 100 people with 120 arrows:they dropped like bushes from arrows shot at them frontally!!Originally Posted by Dux Corvanus
I liked the scenery and Hektor. thats all. teh rest should be shot, hanged, descecrated, shot and hanged again...just as a figure of speech of course![]()
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