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Thread: A little thing I'd like to see in sieges...

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    Default Re: A little thing I'd like to see in sieges...

    Quote Originally Posted by eadingas
    The problem with #1 and #2 is this:
    in the engine, the "city border" (the deployment line for defenders) = city walls. You can change the border through some fiddling, but only if there are no walls defined. If there are walls defined in the settlement plan, they override any border settings you might have. If there are no walls, you can probably make entire battlefield a defender's deployment zone, but then.. you have no walls. Unless we make some artificial wall-like buildings, but they will never work like "real" walls, they will simply act as unmovable obstacles.
    That's not quite true. You can deploy troops outside of your walls as long as the walls are the thin, wooden kind. Granted, they need to be really close to the walls, but they're outside.

  2. #2
    Wandering Historian Member eadingas's Avatar
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    Default Re: A little thing I'd like to see in sieges...

    I do believe this is only because for the engine, they are still "within" the walls, because wooden walls are thinner and do not fill the entire area designed for walls.
    I'm still not here

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    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: A little thing I'd like to see in sieges...

    Quote Originally Posted by eadingas
    I do believe this is only because for the engine, they are still "within" the walls, because wooden walls are thinner and do not fill the entire area designed for walls.
    Hmm . . . I wonder if it would be possible to model walls with an offset? Like, with "null space" of some kind on the outside? Maybe that could persuade the engine to let you deploy outside the walls?

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