
Originally Posted by
eadingas
The problem with #1 and #2 is this:
in the engine, the "city border" (the deployment line for defenders) = city walls. You can change the border through some fiddling, but only if there are no walls defined. If there are walls defined in the settlement plan, they override any border settings you might have. If there are no walls, you can probably make entire battlefield a defender's deployment zone, but then.. you have no walls. Unless we make some artificial wall-like buildings, but they will never work like "real" walls, they will simply act as unmovable obstacles.
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