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Thread: Custom training

  1. #1
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Custom training

    It just hit me this morning. Would it be possible to customize a unit's training and modify cost and training times accordingly?

    Basically unies can start in 2 ways:
    a.- a rabble of peasants
    b.- a group of noblemen

    THose above would have training time 0, no discipline and would be armed with sticks(peasants) and horse, swords and shields(noblemen). The only difference between them is morale, and some attack-defence.

    If you want to make a unit "hardy" it will take 1 turn training and the unit will aquire that attribute and will be able to carry more armour or travel longer distances. "hardy" could be subdivided into levels, every level twice as long to aquire as the previous one.

    Additional armour, secondary weapons, or better weapons would cost more and more money.

    The more armour, the less the defensive skill and the greater the armour (doh!)
    Mount the unit, takes another turn longer to produce and requires horses.

    Make a unit disciplined, another turn, Elite, another year, phalanx ability? another turn, testudo? the same

    Wouldnt that be cool?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  2. #2

    Default Re: Custom training

    Yes it would be. But it's not possible with this game engine. Closest you could come is having the same unit with mutliple entries in your edu but with the different build times and attributes. Sorry.
    Last edited by Epistolary Richard; 06-09-2005 at 14:26.
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  3. #3

    Default Re: Custom training

    I am actually doing something along those lines to pad out some of the Hyborean Age unit lineups. The Aesir are going to have a few different variations on peasants / milita to represent a warlike society of barbarians. I just couldn't see them ever really having a 'standing' army.... but rather raising groups of raiders and putting them together. Very much the Anglo-Saxon model :D
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  4. #4
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Custom training

    Quote Originally Posted by Epistolary Richard
    Yes it would be. But it's not possible with this game engine. Closest you could come is having the same unit with mutliple entries in your edu but with the different build times and attributes. Sorry.

    Oh well, I´ll have to write my own game, then...
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

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