Can you post what you have for the unit entry and the model entry? Also, make sure you run RTW with the show_err option to give you error messages when you crash. Post that too.
Can you post what you have for the unit entry and the model entry? Also, make sure you run RTW with the show_err option to give you error messages when you crash. Post that too.
It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.
make sure that newly created unit in export_descr_unit does not go over the limits allowed in RTW.
I started all over because i thought i would get an example..
my texture-elite_frank_infantry
type warband_axe_scythia
skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
indiv_range 40
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
texture gauls, data/models_unit/textures/elite_frank_infantry.tga
guess line should be :
texture scythia, data/models_unit/textures/unit_barb_warband_scythia.tga
and not
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
Ok i will explain this the best that i can about this issue..
1.my texture works fine
what i am asking is how do i make this elite_frank_infantry into a whole new unit where i do not have to use the same scythian model in the txt model_battle file thing..where it would have its own line and sprites..that is what i am asking
2.i would like to know how to change the units name in the descriptions..also to chnage it's traits and strenghts..
if you can help i will be thankful..
You need to add extra entry at the end of export_descr_unit just as long as texture lines are added in descr_model_battle you can then tweak units strengh and the rest.Pretty much like with Armenian and Seleucid legionaries that use same models as Roman.
For 1) Do you have a new model for the soldier or are you looking to reuse another one?
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