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  1. #1
    Newb modder Member The samnite's Avatar
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    Default Re: ok a little help here if possible..

    Can you post what you have for the unit entry and the model entry? Also, make sure you run RTW with the show_err option to give you error messages when you crash. Post that too.


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  2. #2
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    make sure that newly created unit in export_descr_unit does not go over the limits allowed in RTW.

  3. #3

    Default Re: ok a little help here if possible..

    I started all over because i thought i would get an example..

    my texture-elite_frank_infantry

  4. #4

    Default Re: ok a little help here if possible..

    type warband_axe_scythia
    skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
    indiv_range 40
    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
    texture gauls, data/models_unit/textures/elite_frank_infantry.tga

  5. #5
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    guess line should be :

    texture scythia, data/models_unit/textures/unit_barb_warband_scythia.tga

    and not

    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga

  6. #6

    Default Re: ok a little help here if possible..

    Ok i will explain this the best that i can about this issue..

    1.my texture works fine

    what i am asking is how do i make this elite_frank_infantry into a whole new unit where i do not have to use the same scythian model in the txt model_battle file thing..where it would have its own line and sprites..that is what i am asking

    2.i would like to know how to change the units name in the descriptions..also to chnage it's traits and strenghts..

    if you can help i will be thankful..

  7. #7
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    You need to add extra entry at the end of export_descr_unit just as long as texture lines are added in descr_model_battle you can then tweak units strengh and the rest.Pretty much like with Armenian and Seleucid legionaries that use same models as Roman.

  8. #8

    Default Re: ok a little help here if possible..

    For 1) Do you have a new model for the soldier or are you looking to reuse another one?
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