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Thread: ok a little help here if possible..

  1. #1

    Default ok a little help here if possible..

    ok i have made a new skin here is the texture thing..

    elite_frank_infantry

    ok now i added something else to this in the descr_model_battle

    type warband_axe_scythia
    skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
    indiv_range 40
    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
    texture gauls, data/models_unit/textures/elite_frank_infantry.tga

  2. #2

    Default Re: ok a little help here if possible..

    the new unit works completely fine.. but then i tried the owner ship thing and changed it scythia,gauls

    then that worked fine both units looked completely different

    but here comes the part i tried changing the name but both textures have the same name,info how can i do this to so both textures have different names and info..i want the elite_frank_infantry to be -elite frank axemen as the units name can anyone help..?i wanna change the name and hes abilities like strenght and such..like his hit power and etc etc

  3. #3
    Newb modder Member The samnite's Avatar
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    Default Re: ok a little help here if possible..

    To make them have different stats, you'll have to make a new entry in export_descr_unit. Just copy the section of 'warband axe scythian' and change the name (after 'type') to something new. You don't have to change the model (the soldier line) though if it's already working fine for you. Edit the stats to whatever you want.

    To make a new description you'll have to add entries in data\text\export_units.txt. Copy the format already there and replace the unit name with the dictionary line from export_descr_unit.txt.

    I think that's it, anyone else?


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  4. #4

    Default Re: ok a little help here if possible..

    can you give me example of how to do with my texture because i tried that and my game crashed..?

  5. #5
    Newb modder Member The samnite's Avatar
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    Default Re: ok a little help here if possible..

    Can you post what you have for the unit entry and the model entry? Also, make sure you run RTW with the show_err option to give you error messages when you crash. Post that too.


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  6. #6
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    make sure that newly created unit in export_descr_unit does not go over the limits allowed in RTW.

  7. #7

    Default Re: ok a little help here if possible..

    I started all over because i thought i would get an example..

    my texture-elite_frank_infantry

  8. #8

    Default Re: ok a little help here if possible..

    type warband_axe_scythia
    skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
    indiv_range 40
    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
    texture gauls, data/models_unit/textures/elite_frank_infantry.tga

  9. #9
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    guess line should be :

    texture scythia, data/models_unit/textures/unit_barb_warband_scythia.tga

    and not

    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga

  10. #10

    Default Re: ok a little help here if possible..

    Ok i will explain this the best that i can about this issue..

    1.my texture works fine

    what i am asking is how do i make this elite_frank_infantry into a whole new unit where i do not have to use the same scythian model in the txt model_battle file thing..where it would have its own line and sprites..that is what i am asking

    2.i would like to know how to change the units name in the descriptions..also to chnage it's traits and strenghts..

    if you can help i will be thankful..

  11. #11
    J-23 Member Hans Kloss's Avatar
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    Default Re: ok a little help here if possible..

    You need to add extra entry at the end of export_descr_unit just as long as texture lines are added in descr_model_battle you can then tweak units strengh and the rest.Pretty much like with Armenian and Seleucid legionaries that use same models as Roman.

  12. #12

    Default Re: ok a little help here if possible..

    For 1) Do you have a new model for the soldier or are you looking to reuse another one?
    Epistolary Richard's modding Rules of Cool
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  13. #13
    [Insertwittytitlehere] Member Copperhaired Berserker!'s Avatar
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    Default Re: ok a little help here if possible..

    Quote Originally Posted by berserker116
    ok i have made a new skin here is the texture thing..

    elite_frank_infantry

    ok now i added something else to this in the descr_model_battle

    type warband_axe_scythia
    skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
    indiv_range 40
    texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
    texture gauls, data/models_unit/textures/elite_frank_infantry.tga
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