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Thread: Industrial buildings

  1. #1
    Time Lord Member The_Doctor's Avatar
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    Default Industrial buildings

    I had an idea:

    In provinces with tradable resources (eg wine, wood) you can build workshop type buildings to generate more money from trade and give the province other bonuses.

    EG
    Wines= vineyard
    The vineyard generates money for trade, increases happiness, the down side is that your governor could be an alcoholic

    Game(loads of wild animals)= hunter's lodge
    This will increase trade and growth rate. When it is upgraded archers gain a +1 valour bonus (from hunting experience).

    Iron= backsmith (like in MTW)
    increases trade, weapons and armour upgrades.

    Fish(this can be represented by a fishing village)= fishermen
    Increased trade, growth. When it is upgraded gives +1 valour to ships (from experience of sailing.

    You would need a farming upgrade to get access the industrial building, then the next farm upgrade to get the upgrade for the industrial building. This is because as the population grows there are more people to work away from the farms.
    Last edited by The_Doctor; 06-10-2005 at 23:49.

  2. #2
    Member Member Sauron the Great's Avatar
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    Default Re: Industrial buildings

    Thats a good idea.
    For game it could go hunters lodge, game reserve, Royal forest. Like the idea that archers could get a bonus.
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  3. #3
    For England and St.George Senior Member ShadesWolf's Avatar
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    Default Re: Industrial buildings

    I love the idea, well done
    ShadesWolf
    The Original HHHHHOWLLLLLLLLLLLLER

    Im a Wolves fan, get me out of here......


  4. #4
    Time Lord Member The_Doctor's Avatar
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    Default Re: Industrial buildings

    Thank You

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