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Thread: closer look at unitparameters

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  1. #1

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    Guys what is ment with that unroutable thing?
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    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5

    Unroutable: true = 1, false = 0

    Marching speed: 1 - 24

    Running speed: 1 - 24

    Charging speed: 1 - 24

    Minimum turning speed: 2 - 8

    Maximum turning speed: 2 - 8

    Max turning angle whilst in motion: 8 - 256

    Speed at which soldier turns towards the direction of motion 8 - 8

    Space between neighbors left and right: 30 - 125

    Space between neighbors back and front: 30 - 125

    Enemy engagement proximity threshold: 500 - 2000

    Charge bonus: -6 - 12

    Melee bonus: -6 - 12

    Defense bonus: -6 - 12

    Armour level: 1 - 12

    Honor level: -4 - 8

    Ammo (arrows or bullets): 0 - 255


    quote:I gallop messages around, dont track me I can bring war as well

  2. #2
    Member Member Polar's Avatar
    Join Date
    Jul 2001
    Location
    Ottawa Ontario, Canada
    Posts
    417

    Default

    I think "unroutable = 1" means its a samurai unit, and 0 mean ashigaru unit.

    Note that all mongol units are "0"......

    ------------------
    Polar the ugly
    ++ UglyPolar ++ GlassHeart ++

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