Results 1 to 6 of 6

Thread: Testudo Formation

  1. #1
    Member Member soibean's Avatar
    Join Date
    Jun 2004
    Location
    Pennsylvania
    Posts
    640

    Default Testudo Formation

    Ive been following your mod for a long time now and was wondering, after experimenting this myself, how you plan on handling this famous formation that the romans created.
    In the vanilla version, the men slowly get into position and crawl forward on the map... understandable. The problem comes in that even with the shield wall, arrows still slice through with decent proficiency... somewhat less understandable but to continue. At that point the formation stops moving, sits there until a guy from the back runs forward to replace his fallen comrade... understandable again (getting sick of understandable arent you?) As he moves forward to replace the hole, more arrows come and kill more men, so there is no movement, only a vicious cycle of men dying as another slowly moves to the front.
    Is there anyway you've changed this so it is more accurate to its once god like anti missile state?

  2. #2

    Default Re: Testudo Formation

    I agree here. It's possible I was using the formation wrong, but I never really saw much use for it. Sure, the soldiers were less vulnerable to missile fire, but they also weren't firing back, and weren't moving very fast, which made them sitting ducks (in the long run, getting massacred anyway). I haven't seen its strategic value yet, at least in the game.

  3. #3

    Default Re: Testudo Formation

    The formation was useful when archers, particularly the uber-egyptian pharoanic archers, had endless supplies of ammunition. Hopefully EB will cut down the archers' ammunition.

  4. #4
    Member Member soibean's Avatar
    Join Date
    Jun 2004
    Location
    Pennsylvania
    Posts
    640

    Default Re: Testudo Formation

    It cut down on missile kills by like 1% though its pathetic. I assaulted a town with a large wall and had my men go into testudo formation as they neared the siege towers. The men made it about 25% of the way then stopped as 4 were killed per volley. They made it to the wall with 40 of the 161 (I think thats huge isnt it?) When I had them run they made it at 90.

  5. #5
    Member Member cunctator's Avatar
    Join Date
    Jan 2005
    Location
    Civitas Auderiensium, Germania Superior
    Posts
    2,077

    Default Re: Testudo Formation

    Large walls have scorpion style arrow throwing artillery in their towers. The scutum can`t provide cover from such projectiles.

  6. #6
    Member Member soibean's Avatar
    Join Date
    Jun 2004
    Location
    Pennsylvania
    Posts
    640

    Default Re: Testudo Formation

    I meant that the archers in the enemy army also caused this effect

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO