Give credit to LittleCheese07 of TWC for the unlocking the faction info.![]()
Give credit to LittleCheese07 of TWC for the unlocking the faction info.![]()
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
thanks alot you guys....
got to play all the nations..wich is a good one 2 start of with?
so if you put peasants in to protect the cities and a army with good soldiers attack...then u dont really have a chance..?
You are using peasants to mantain order in town , not to dfend it.
now whats gonna happen when you get attacked with a city full of peasants?![]()
My cities that are fueled up by peseants are at least one province away from my faction border so that I don`t have to worry about attackers.![]()
Runes for good luck:
[1 - exp(i*2π)]^-1
Economy is a big problem in the beginning of the game imo.
Usually by taking new settlements, you can bring in more income.
Dont listen to that woman Victoria, I think her advice on buildings is crap.
You can manage the tax by urself, for example when a settlement has few or no buildings to build, then u should lower the tax to increase the population growth. If a settlement has just upgraded and there are plenty of new buildings to build, then you can set the tax higher.
Try to have the people with high managment skills stay in the settlement.
You can also make some money by just asking for it from rival factions when they propse a cease fire to you.
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Right now I even try to work with no garrisons at all. This works pretty good as long as you're citizens are happy. For example: The British main island has three cities. I have a FM in Londonium together with 1 peasant and 1 warband. My other cities are empty and I do not even have the facilities to build trops. If a rebel army appears I build one or two additional units in Londonium and kill them. Then I send the units I do not need to the front.Originally Posted by Viking
Note: Rebels never attack towns, even if they are empty.
Actually, rebels attacking depends on the patch. In my latest game of RTR i've had myself besieged twice by rebels and once an attempted siege. So in 1.2 rebels/brigands do actually attack, though sometimes they just wander around aimlessly despite having a soft target infront of them.
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
Who would have armies in all cities? Are them all border towns facing enemies? It would be waste of military power.Originally Posted by hitman00
I don't know if it was already mentioned, but to prevent terrorist activities in the cities that your armies of democratic Rome liberated from tyranny you could use "enslave population" or "exterminate population" option. Thus, the enemies of free world would be destroyed and you receive considerable sums of money by collecting their belongings to the budget. If you are in really deep trouble you could also destroy most of the buildings in the city for money, though it would make the city not worth keeping. Other than this, normally you earn by trade.
I'm also having a bit of money problems on my current campaign, I've gone past 50 settlements and a lot of settlements are needing advanced buildings. I'm running out of money to build, but not in red yet. Although my military is suffering a lack of major armies.
I tend to have a fair few units in each settlement to sally out and attack rebels. I'd thought about an all pessies defence force(bit like Dad's army) with a roaming family member to take down rebel's, but I never have enough of them to do it. Maybe a 10 stack cav / inf army wandering between 5-6 cities would do the job. Anyone done this? Does it work?
What sort of ratio should you have for military upkeep in a city compared to settlement money making?
I am become death, the destroyer of worlds.
The rebel threat tend to disappear once your provice is sufficiently developed and has a city instead of town.Originally Posted by Enderel
If mney issue is taken care of the diplomat should be able to buy off those rebels that don't go away at the edges of your territory
Last edited by Dark_Magician; 06-14-2005 at 13:39.
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