Results 1 to 5 of 5

Thread: Senate missions without senate

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Senate missions without senate

    As your actually giving them a real Senate mission I'm surprised that they don't follow the same system and generate the mission failed message when the ten turns are up.

    Have you found where the number of turns is defined for the mission?

    Either way, for failure you could try running a console command to test the message, have a look at the list here. The names for the events are in descr_events_images and enums, there's one there called senate_mission_failed. Try that one.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Senate missions without senate

    Quote Originally Posted by Epistolary Richard
    As your actually giving them a real Senate mission I'm surprised that they don't follow the same system and generate the mission failed message when the ten turns are up.
    Yeah, I was also surprised. In fact I had to include the senate_mission_help_player command, or the mission never was considered as succeded.
    Quote Originally Posted by Epistolary Richard
    Have you found where the number of turns is defined for the mission?
    No. When you put major_reward, it seems that the mission is considered for 10 turns. But I haven't still tested any other type of reward or mission.

    Quote Originally Posted by Epistolary Richard
    Either way, for failure you could try running a console command to test the message, have a look at the list here. The names for the events are in descr_events_images and enums, there's one there called senate_mission_failed. Try that one.
    In the list I found several types of missions and the command for the success, but nothing about fail.
    I will try this event. Thanks.

  3. #3

    Default Re: Senate missions without senate

    They're all scripting commands, try the test_message console command in that list with the event I described.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO