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  1. #1

    Default cheat that allows building 10 units in 1 turn

    well before i had to reinstall my game, i somehow downloaded a cheat that let me build a queue full of units in 1 turn, and all the buildings took 1 turn apiece. does anyone know what cheat this is and if there is one compatible with 1.2? thanks.

  2. #2
    Wolf_NimbleNota Member NimbleNota's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Cheaters never prosper

  3. #3
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    It's not so much a cheat, more of a mod to the game's export_descr_units.txt and export_descr_buildings.txt files I assume.

    You can edit the files yourself and reduce the recruitment times of all units to 0. See the modding forum to see how.

    There's also the SPQR mod that apparently adds loads of stuff as well as makes units have 0 build time. Perhaps there's another mod at the twcenter.net that reduces the unit training and building times to 0 too.
    Last edited by professorspatula; 06-12-2005 at 18:47.
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  4. #4

    Default Re: cheat that allows building 10 units in 1 turn

    i really would like to play the spqr mod but i want to play with only 1 roman faction. not 4. (senate,julii,brutii.scipii)

  5. #5
    Member Member The_678's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    If you don't want to mod there is a cheat you can use. The problem is that for some reason you can only do one cheat per game. To use another you have to quit and restart.

    Anyways process_cq settlement for buildings
    process_rq settlement for units

    FOr example to instant build the build production que for Arretium

    process_cq Arretium and presto buildings all built

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
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  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    only the RQ didn't worked i thought

    We do not sow.

  7. #7
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    For my next campaign I won't be touching the building times, but I've reduced unit recruitment times by 1 turn in the export_descr_unit file. Most now have a recruitment time of 0, with elite units on 1. This prevents Praetorians, Pharoah's Bowmen etc. being cranked out by the bucketload, but allows armies and fleets to be built up quickly. It's also handy if you want to migrate large numbers of peasants from the centre of your empire to the underpopulated fringes.

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