i really would like to play the spqr mod but i want to play with only 1 roman faction. not 4. (senate,julii,brutii.scipii)
i really would like to play the spqr mod but i want to play with only 1 roman faction. not 4. (senate,julii,brutii.scipii)
If you don't want to mod there is a cheat you can use. The problem is that for some reason you can only do one cheat per game. To use another you have to quit and restart.
Anyways process_cq settlement for buildings
process_rq settlement for units
FOr example to instant build the build production que for Arretium
process_cq Arretium and presto buildings all built
only the RQ didn't worked i thought
We do not sow.
For my next campaign I won't be touching the building times, but I've reduced unit recruitment times by 1 turn in the export_descr_unit file. Most now have a recruitment time of 0, with elite units on 1. This prevents Praetorians, Pharoah's Bowmen etc. being cranked out by the bucketload, but allows armies and fleets to be built up quickly. It's also handy if you want to migrate large numbers of peasants from the centre of your empire to the underpopulated fringes.![]()
Is it possible to make a mod mid-game? I'd like to change the recruitment time on peasants only to 0 for my current campaign (to allow mass migrations), but I don't want to break the game. If I go into export_descr_units and change this now will it make a change to the existing game, or does this file "set up" the unit at the beginning of the campaign? Sorry I'm not familiar with how this works.
Yes changing the unit and building will affect current games. You have to restart to get merc or region changes.
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