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Thread: cheat that allows building 10 units in 1 turn

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  1. #1

    Default Re: cheat that allows building 10 units in 1 turn

    i really would like to play the spqr mod but i want to play with only 1 roman faction. not 4. (senate,julii,brutii.scipii)

  2. #2
    Member Member The_678's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    If you don't want to mod there is a cheat you can use. The problem is that for some reason you can only do one cheat per game. To use another you have to quit and restart.

    Anyways process_cq settlement for buildings
    process_rq settlement for units

    FOr example to instant build the build production que for Arretium

    process_cq Arretium and presto buildings all built

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
    Cool Site

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    only the RQ didn't worked i thought

    We do not sow.

  4. #4
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    For my next campaign I won't be touching the building times, but I've reduced unit recruitment times by 1 turn in the export_descr_unit file. Most now have a recruitment time of 0, with elite units on 1. This prevents Praetorians, Pharoah's Bowmen etc. being cranked out by the bucketload, but allows armies and fleets to be built up quickly. It's also handy if you want to migrate large numbers of peasants from the centre of your empire to the underpopulated fringes.

  5. #5
    Wolf_NimbleNota Member NimbleNota's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn


  6. #6

    Default Re: cheat that allows building 10 units in 1 turn

    Is it possible to make a mod mid-game? I'd like to change the recruitment time on peasants only to 0 for my current campaign (to allow mass migrations), but I don't want to break the game. If I go into export_descr_units and change this now will it make a change to the existing game, or does this file "set up" the unit at the beginning of the campaign? Sorry I'm not familiar with how this works.

  7. #7
    Member Member The_678's Avatar
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    Default Re: cheat that allows building 10 units in 1 turn

    Yes changing the unit and building will affect current games. You have to restart to get merc or region changes.

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
    Cool Site

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